RimWorld

RimWorld

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Azzy's Weapon Library
   
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Mod, 1.6
File Size
Posted
Updated
430.807 KB
7 Jul @ 7:20am
20 Jul @ 12:00pm
7 Change Notes ( view )

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Azzy's Weapon Library

Description
This mod serves solely as a prerequisite and contains no actual content!
Azzy's Weapon Library.
features contained:

projectile:
  • arc;(the arc will chains across the pawns)
  • missile;(missile will tracking target)
  • piercing projectile;(attack pawns in a straight line)

verb/ammo system:
  • shotgun/mechinegun/reloadable verb;(shoot multi projectile at one time, continuously shooting, transfer target, can work independtly, also can cooperate with CompAmmo)
  • ammo comp;(provide a simple ammo system, but more compatible than ce or other ammo system by do not patch other mod's content and can be closed by settings)

multiple verb system:
  • multi verb comp;(provide a framework that enable multi verbs consisted in a weapon, inactive when MVCF.Features.Feature_ExtraEquipmentVerbs is enabled)

heavy Weapon system:
  • heavy weapon;(pawn must wear some certain apparels to equip heavy weapon)

hediff turret
  • hediff turret; (its performance is similar to the vanilla CompTurretGun, but can be add or remove dynamically through hediff.)

IStatable:
  • a interface to show custom info in DefModExtension and VerbProperties


Mods used this library
7 Comments
Azzy  [author] 22 hours ago 
@LB221 当前内容不兼容,但过段时间会将部分内容做ce兼容
LB221 22 Jul @ 1:55am 
弱弱地说一下,兼容ce吗,ce现在在github测试。
Azzy  [author] 13 Jul @ 12:44am 
@Mr.Rcm 已修复
Mr.Rcm 13 Jul @ 12:07am 
大佬你好,我在使用此mod并以机械师开局时,在征兆任意机械体后导致不停红字报错
错误日志为
Exception drawing Freckles: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9D403ABD] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
IA-3S 12 Jul @ 11:45pm 
跟飞天鸡有冲突,导致征兆米莉安会一直报错。把这个下了就没事了
Azzy  [author] 7 Jul @ 8:15am 
@望月 有的,只要穿透力大于护盾消耗就能穿,反之也能设计不能穿盾只能穿pawn的子弹
望月 7 Jul @ 8:06am 
有无视护盾的贯穿特性吗