XCOM 2
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LWOTC & RPGO Compatibility Skill Patch
   
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10 Jul @ 3:52am
10 Jul @ 4:54am
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LWOTC & RPGO Compatibility Skill Patch

Description
Skills:
-Ported skills and changes from LWOTC Fused with RPGO, AND MORE.
-Changed exclusivities, prequisites and ability category restrictions
-Changed perk costs to reflect the AP changes and removed redundant perks from some specializations.

Supported Mods:
-Pharmacist
-Tank
-Immolator + Chemthrower Abilities
-Valkyrie

Weapon changes:
Sword:
-Removed Slash (SwordSlice)
-Fleche/Slash (Slash_LW) is now base kit.

Knife
-Fleche is now base kit.

Sawed Off:
-Reload skill from RPGO is now base kit.

Vektor rifle:
-Squad sight is now base kit

Cannon:
-Suppression/Area Suppression is now base kit.

Gremlin:
-Combat/Haywire protocol is now base kit.
3 Comments
Daddyfatflab 14 Jul @ 3:44am 
That could work, or maybe having throwing knives work while in concealment also, but have bonuses when in shadow?
Alastor The Puppet  [author] 14 Jul @ 1:02am 
Adding that to base kit could effect the base reaper class, as in duplicate Shadow, and I like that they don't give Shadow because of RPG reasons.

I could add the Shadow skill to the RPGO soldiers toolkit. Shadow is a very powerful skill already so it's fine if you have to get it first.
Daddyfatflab 13 Jul @ 6:37pm 
may I make the suggestion of throwing knives giving shadow to its base kit? Since skills in Knife Juggler tree affect shadow. Also since description of throwing knifes say they reveal from concealment but not shadow.