RimWorld

RimWorld

84 ratings
Fishing Work Type
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Mod, 1.6
File Size
Posted
Updated
3.787 MB
15 Jul @ 6:04pm
2 Aug @ 7:27am
4 Change Notes ( view )
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Fishing Work Type

Description
Description

Simple mod to add a Fishing work type in addition to Hunting that can be configured separately.

Additionally makes fishing no longer a "Violent" job type, allowing for pawns incapable of violence to still fish and allows slaves to fish while still not being allowed to hunt.

Due to popular demand, if you would prefer for fishing to still be considered violent I have made an additional patch that reverts fishing to be a Violent job type: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534512447

Compatibility
Works with existing saves.

Compatible with Vanilla Fishing Expanded

Translations

Russian, Japanese, and Chinese (Simplified and Traditional) translations provided by Alzz

Links

Source code: https://github.com/CADmonkey/FishingWorkType

Translation file template for creating translations of the new work type: https://gist.github.com/CADmonkey/6d7a2c11f11526306bae855d1e5fb4e6
39 Comments
Pych 7 Aug @ 8:02am 
For anyone having the same or similar issue, with RIMMSqol:
Open Races menu
-> Look for the Mech to correct the job type, "Oceanus" for me
-> Open it, then open Race properties (top of the menu)
-> Bottom of Race properties -> Mech work types -> click "+" to add an option, select Fishing
-> Reload, done, enjoy :)
Pych 6 Aug @ 11:21pm 
It works great for colonists, but now Mechs don't have the Fishing category. I patched the Angler to allow for it to Fish, but since the Fishing job isn't in the Mech tab, it isnt allowing it to do the job.
Pych 6 Aug @ 5:28am 
Thank you! Not sure why this wasnt vanilla. It's non sense to mix boths in Rimworld skill context
CADmonkey  [author] 2 Aug @ 7:34am 
@Alzz Thanks so much! I just pushed an update with your translations added in, and added a note in the Readme and Description that attribute the contribution to you.
Alzz 29 Jul @ 8:54am 
Hey! I made a translation patch for this mod covering three regions: Simplified Chinese, Traditional Chinese, Japanese, and Russian. If possible, could you integrate it into your mod? This would make it much more convenient for people to use it! :)
Here's the link to my mod:luv::
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3537406944
llunak 25 Jul @ 2:38pm 
There is also a huge difference between karate fight and a gun fight, yet they are both violent. If cutting a chicken is violent, then cutting a fish is as well.
BattIeBear 25 Jul @ 1:30pm 
Idk what people are talking about fishing being violent, as someone who has done both there is a HUGE difference between shooting and animal and catching a fish.
CADmonkey  [author] 25 Jul @ 12:28pm 
@Muon @Ilunak Personally I think there is a fairly significant difference between the violence of hunting vs fishing, but given that a few people have brought this up I have made a secondary patch mod you can add that will set the new fishing work type as violent if you would prefer that. The mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534512447

With that the jobs will be separated and slaves will still be able to fish, but non-violent pawns will not be.
azraelsecreto 25 Jul @ 6:57am 
I'm sure it will only be a temporary mod because the base game's fishing has so many bugs that they'll release an update sooner or later
llunak 24 Jul @ 11:08am 
Fishing is totally not closer to butchering than hunting - butchered animals are already dead. Or does the mod add a long delay after each catch for the fish to die on its own?