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Glad you like it!
Potentially, unfortunately I can't make any promises.I would like to get around to a major re-write at some point, AI improvements, optimizations, new features, Saxton Hale (a lot of folks asked for this), that kind of thing. I can't really give you guys a timeline, though. Sorry :/
The fact that the GetBonePosition function failed indicates that there's some kind of animation issue. Lots of the code relies on the animations working correctly, and a model being tampered with in any way can cause the whole thing to break. The IFF tables are variables inside the bot that tells it what it should or should not consider an ally, enemy, or neutral. These are the things that you can configure in the bot settings. Based off of what you're describing, it's most likely that a model error kicked off this issue, so ensure that you or one of your mods hasn't at all tampered with the models.
NextBot [215][npc_engineer_mvm] Error: lua/entities/npc_tf2base_mvm/init.lua:402: bad argument #1 to 'GetBonePosition' (number expected, got no value)