Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Heat Sink Armor (Passive Radiators)
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4.686 MB
6.8. klo 14.54
12.8. klo 2.15
5 muutosilmoitusta ( näytä )

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Heat Sink Armor (Passive Radiators)

Kuvaus
Adds heat sink armor to the game
...
Parts radiate heat passively. All armor parts except triangle and hybrid triangle.
Parts connect to heat pipes, heat producers and to each other.
...
They store small amount of heat and then radiate it. Parts glow randomly, as network selects radiator based on some esoteric workings, giving this cool light show to your ship.

Main idea is that these things can be build and connected to provide large, passive heat dispersion when employed in numbers.

Tech requires basic heat management to be purchased first, parts are under Thermal menu.

Recommend using it along this mod:
2x HP fo Vanilla Armor
as this changes armor for AI and makes combat less of a "who hits first" and "who can target weak points".

// Disclaimer:
Mod assets made from in-game stuff only.
Feel free to use as a part/basis of your mods without asking me for permission.
Feel free to reupload if game version changes and I'm not around to fix them.

// Notes:
Graphics sources included (.pdn), rules files have comments related to what does what for passive heat radiation. May be helpful for some people.

// TODO:
- List stats and provide better screenshots. - done
- Clean up 2x1 armor piece graphics (make radiator smaller) - done
- Clean up connection pipes (make them smaller) - this is pointless, disabling them
- Possibly add a very expensive Mk2 version with half the weight, 6 or 8 hp of vanilla.
58 kommenttia
sir Evans  [tekijä] 24.8. klo 14.22 
I think the solution to this problem is to make another mod, HVAC Station.
Kind of a heat control room, that will act as battery, heat exchanger and passive radiator in one go.

Guess the railgun turret will never get made at this pace :D
sir Evans  [tekijä] 22.8. klo 14.33 
The problem with this solution is that without thermal battery armor will not dissipate heat, because there is nowhere to store it ;x

But thanks anyway, I think I should check something about heat buffers. I'll see if maybe I can link dissipation to network directly.
發芽馬鈴薯 22.8. klo 13.58 
Hey, I changed MaxResources = (&../HeatDissipationConverter/BASE_DISSIPATION) * 2000 to 0.
As a result, the game that used to stutter immediately became smooth. The heat comes from (3 huge thrusters + engine room) * 6, which isn’t much, but this amount of heat is enough to make 100 pieces of armor cause stutter—unless the heat storage capacity is 0.
I also tried that as long as heat dissipation and heat storage are on the same module, the issue can be easily reproduced and causes severe lag
Hope this helps improve the mod.:steamthumbsup:
sir Evans  [tekijä] 14.8. klo 13.50 
Just as example.
One piece connecting to the room is rarely enough to cool it.
Konrad 14.8. klo 13.49 
a quick question, on picture 3, is that actually one of the intended usage methods?

internal armor is pretty much only seen on huge ships thats why
sir Evans  [tekijä] 14.8. klo 6.41 
Post Screenshot!

Btw, game is very laggy later on anyway. I was just doing an optimalisation pass for my Weapon Turrets mod, because, apparently, we need an animated bullet for large cannon with texture of 1024x1024 and normal maps on top of that.

Well, I cut that down in half and there is no noticeable difference, maybe if you do max zoom in and watch carefully on 1/8 speed.

There seem to be a massive potential for performance increase mod here.
davidguo123456 14.8. klo 6.27 
Hey, in terms of a pc upgrade, I definitely do not need that. But currently, when I replace about 80% of my radiator load on a roughly 5mil credit ship with armored parts, the game becomes noticeably more laggy. Testing with a ship thats essentially just OCd gens with radiators (about 1500 command points worth) yields the same result.
sir Evans  [tekijä] 13.8. klo 8.03 
They actually don't - graphics is smaller and simpler, there is no particle effect and part of the calculations was replaced with static numbers. They are very much the same in terms of resources.

The only thing other than upgrading your pc - I could perhaps remove status lights and internal glow, but that won't amount to much.

I'm pretty sure that Walt will do some heat optimisation at some point, as the calculations and entire idea of heat network is a performance killer on larger ships, but until then, use less of them?

But before you do, post a screenshot and let me have a look at your ship.
davidguo123456 13.8. klo 7.48 
Is there a plan to address the performance concerns, heat expulsion for heat expulsion, these radiators lag the game much more significantly than radiators
sir Evans  [tekijä] 13.8. klo 3.02 
Thanks!
Truth be told 2x hp is there to match my other mod, 2x vanilla armor HP (which I recommend to use as it helps AI a lot).
For now heat capacity matching radiation seems just fine, so I'll skip increasing it.

Well, I guess I can always revisit the idea of Mk2 as an upgrade, as suggested in previous comments :)