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Ilmoita käännösongelmasta
Kind of a heat control room, that will act as battery, heat exchanger and passive radiator in one go.
Guess the railgun turret will never get made at this pace :D
But thanks anyway, I think I should check something about heat buffers. I'll see if maybe I can link dissipation to network directly.
As a result, the game that used to stutter immediately became smooth. The heat comes from (3 huge thrusters + engine room) * 6, which isn’t much, but this amount of heat is enough to make 100 pieces of armor cause stutter—unless the heat storage capacity is 0.
I also tried that as long as heat dissipation and heat storage are on the same module, the issue can be easily reproduced and causes severe lag
Hope this helps improve the mod.
One piece connecting to the room is rarely enough to cool it.
internal armor is pretty much only seen on huge ships thats why
Btw, game is very laggy later on anyway. I was just doing an optimalisation pass for my Weapon Turrets mod, because, apparently, we need an animated bullet for large cannon with texture of 1024x1024 and normal maps on top of that.
Well, I cut that down in half and there is no noticeable difference, maybe if you do max zoom in and watch carefully on 1/8 speed.
There seem to be a massive potential for performance increase mod here.
The only thing other than upgrading your pc - I could perhaps remove status lights and internal glow, but that won't amount to much.
I'm pretty sure that Walt will do some heat optimisation at some point, as the calculations and entire idea of heat network is a performance killer on larger ships, but until then, use less of them?
But before you do, post a screenshot and let me have a look at your ship.
Truth be told 2x hp is there to match my other mod, 2x vanilla armor HP (which I recommend to use as it helps AI a lot).
For now heat capacity matching radiation seems just fine, so I'll skip increasing it.
Well, I guess I can always revisit the idea of Mk2 as an upgrade, as suggested in previous comments :)