Space Engineers

Space Engineers

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[Exploration] Satellite Repeater
   
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Type: Blueprint
Mod category: Exploration
Fájlméret:
Közzétéve:
Frissítve:
292.750 KB
2014. dec. 18., 23:40
2014. dec. 26., 12:53
3 változásjegyzék ( megnézés )

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[Exploration] Satellite Repeater

2 Phantom készítette gyűjteményben
Exploration
6 elem
Phantom's Utility Drones
8 elem
Leírás
This is a satellite used for relaying messages between stations or in long chains of satellites.

There is a small amount of uranium in the backup reactor and a few extra parts in the storage.

I had to modify the satellite because the devs don't want rotors in exploration. You can still get the version with rotors here.

To do:
-Programmable destination

Dec. 26 - Now with 0.0 rotors!
Népszerű témák Összes megnézése (1)
0
2015. jan. 8., 14:00
Reactor or Battery?
Phantom
11 megjegyzés
Phantom  [készítő] 2015. jan. 2., 15:29 
Its just if anyone wanted to connect to it. What it does is merge the grids. Try playing with it in-game.
Aarthorn 2015. jan. 2., 13:16 
What is the merge block for, i haven't had chance to learn about them yet
Phantom  [készítő] 2015. jan. 1., 18:27 
With today's update, I am going to make a script that will send the satelite to a destination or save it's current location and fix it's orientation.
Phantom  [készítő] 2014. dec. 26., 12:11 
I am going to reupload it without the rotors. I will keep a version with them because I like them. :)
axi92 2014. dec. 26., 11:44 
Rotors didnt work on blueprints
Magrivoy 2014. dec. 26., 3:10 
a little tip:
rotors are not allowed!
;) you should change that!

btw. nice work!
Phantom  [készítő] 2014. dec. 22., 15:00 
Theres a few things I'm working on atm and I'm open to suggestions.
Chime 2014. dec. 21., 22:00 
Love it, we need more stuff like this for Exploration :)
Phantom  [készítő] 2014. dec. 21., 14:09 
I'm glad to see a fair amount of people like my work. I put alot of thought into everything I make and seeing people enjoy it makes me want to do more. :happymeat:
Phantom  [készítő] 2014. dec. 19., 14:44 
I did see that from the SE devs but for now I think I'll keep it and if anything changes I can always update it.