Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I've tried to change the script to do this, but I don't really know how to add a delay and because of that sometimes the doors won't turn on fast enough and the script can't close them.
Basically I had simply made a new function to turn doors on and off after waiting 10 ticks.
If you try doing it before and after Open_On or Open_Off, it bugs out the airlocks, the doors will still be in their last state but the control panel will have them registered as opposite of what you see... It's a mess :P Its just a lot easier to place a pause in there before doing it.
Should be pretty simple to do, if you need any help or code sniplets, let me know, though I'm more than sure you're capable.
Been a long time since i've coded and first time looking at it within SE, so please take this with a pinch of salt.