Source Filmmaker

Source Filmmaker

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2 Mirror Textures + Green Skybox
   
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Material
Tags: SFM
File Size
Posted
1.617 MB
12 Apr, 2015 @ 12:26am
1 Change Note ( view )

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2 Mirror Textures + Green Skybox

Description
----------------------
TUTORIAL
I made a short tutorial on how to put these mirrors in your map, as well as manage them in SFM.
Please see the video above, as it will tell you how to get it working
https://www.youtube.com/watch?v=mYBofKeHB-g&feature=youtu.be
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HOW TO USE THE GREEN SKYBOX:
in hammer, go to the map tab at the top of the window, and select properties
In the properties menu, select the skybox name, and in the right, type in "green"
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2 mirror textures, with two different normalmaps (one has a checkered pattern, and the other is completely flat)

PLUS

A White Texture (which is required for the mirror textures)

AND

a green skybox called "green", so you can make your sky a pure "0 255 0"

Please note about the mirror textures:
+ They reflect models, particles, and materials of all types
+ can be applied in ANY orientation
+ Can be a great addition to a bathroom scene!

however:

-Reflecting the skybox can often cause some warping
-Having two mirrors in view of each other will cause some issues with their reflections
-Make sure you don't accidentally apply the texture to all sides of your brush. Idealy, your brush should be all nodraw, with one side being the mirror.
- They CANNOT reflect Volumetrics that are light-based

READ THIS, IT'S IMPORTANT

in order to make the textures work, you need to change the brush into a "func_reflective_glass" entity.

---
Get the complementary maps here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=423703216
---
please report problems / errors to me

Includes:
mwhite.vmt
mirror_normal_flat.vmt
mirror_normal.vmt
skybox\greenbk.vmt
skybox\greendn.vmt
skybox\greenft.vmt
skybox\greenlf.vmt
skybox\greenrt.vmt
skybox\greenup.vmt
37 Comments
Spubbily01 28 Jun, 2024 @ 11:51am 
@max wdym by coloring it white?
Max 26 Apr, 2024 @ 6:29am 
Is there any solution to the ambient occlusion glitch other than turn it off or color it white? Materials that use _rt_camera don't have that problem. I tried everything with Anomi's mirror materials. I tried to edit them not to be transparent or have ambient occlusion. Added "$reflectance" "1", turned down refraction to 0. Nothing works. I give up. Just turn off ambient occlusion or lower SSAOStrength for the cameras that look at the mirror. Or set up cheap but more convenient _rt_camera mirrors.
Dr.DnK 16 Apr, 2022 @ 5:11pm 
Ok but how would I begin to retexture a mirror on an object. That's the one and only thing I can't seem to find out and I don't know enough about source to know how it works.
Triumphator 5 Oct, 2019 @ 12:30pm 
A better mirror mod? do i need a rtx graphic card?
Pinwheel Arts 28 Jan, 2019 @ 5:23pm 
Just downloaded this and I love it, but it's doing some weird stuff with models that have ambient occlusion. It looks glitchy and the AO seems to repeat itself a bit. Any idea how to fix this?
The Morrigan 12 Apr, 2018 @ 4:04pm 
same, I did even try to search it in the file explorer and nothing showed up
OJ 15 Dec, 2017 @ 9:01am 
I can't find the textures "Mirror_normal" or "Mirror_flat"
SoSucculent 3 Sep, 2016 @ 5:28pm 
Okay
Anomi  [author] 3 Sep, 2016 @ 4:44pm 
the default 1080p or 720p resolutions. Not just for the render settings, but I also mean setting them in the advanced launch options for sfm using -sfm_resolution 1080 or whatever res you want