Killing Floor

Killing Floor

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KF LOD Fix [Part 1]
   
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13 kwietnia 2015 o 6:05
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KF LOD Fix [Part 1]

Opis
Part 1
Part 2

The LODs (Level Of Detail) for some monsters (especially event monsters and Patriarch) are set up a bad way. LODs are used for scaling down the amount of detail over distance in order to save performance.
But the effect should be implemented a subtle way so players don't notice anything ingame.

The default Patriarch is a good example as his chaingun disappears after some meters which is very well noticeable. A lot of event monsters are not using all of their LOD leves and thus are using higher detailed meshes even at great distances.
This mod makes all monsters use their LODs correctly. This also helps to improve performance a bit especially for summer monsters.
It is a client-side modification and can be used on any server without breaking progression.
I have used it for a while now without any problems, but still use it at your own risk.

Part 1 replaces:
  • KF_Freaks_Trip.ukx
  • KF_Freaks_Trip_CIRCUS.ukx
  • KF_Freaks_Trip_Halloween.ukx

Forum Link:
Tripwire Forums[forums.tripwireinteractive.com]

Direct Download Link [Part 1&2]:
Mega: mega .nz/#!31BxxbLJ!u4e2_NK21MuapBJxkigE6Rm4c6eKtxS3gqrhcmQNJxA

Donation:
If you really like my content and want to support me creating further mods I will really appreciate it!
Paypal 1€ Donation[www.paypal.com]
Komentarzy: 6
Dom 18 kwietnia 2015 o 5:13 
Patriarch LOD popping is noticeable even when maxed out
g6qwerty 16 kwietnia 2015 o 23:00 
Ooh yeah I noticed frame rate drops for some of the summer monsters, almost lost 1/4 to 1/3 of my performance and I was even playing on lowest settings. lets try this.
sev 15 kwietnia 2015 o 17:44 
for people like me that don't run at all highest settings (I even used to run at all lowest settings because my card was shit), LOD popping is very noticable, even now that I run on medium settings.
got my :thumbs:.
Spychopat 15 kwietnia 2015 o 15:31 
i played like 200 hours and never noticed any lod transition, even on the patriarch machine gun :p

but, if you say it improve performances a bit, i guess it's nice :p

i don't feel like i need this mod, but i presume it asked you some work. So, well done mate =3
Mutant  [autor] 15 kwietnia 2015 o 5:57 
The LODs for some monsters (especially event monsters and Patriarch) are set up a bad way. LODs are used for scaling down the amount of detail over distance in order to save performance.
But the effect should be implemented a subtle way so players don't notice anything ingame.

The default Patriarch is a good example as his chaingun disappears after some meters which is very well noticeable. A lot of event monsters are not using all of their LOD leves and thus are using higher detailed meshes even at great distances.
In Memory of Hobbes <3 15 kwietnia 2015 o 5:08 
i dont really see any difference... anyone want to tell me EXACTLY what this is supposed to do? i read the desc but...