Total War: ATTILA

Total War: ATTILA

1,278 ratings
Fall of the Eagles - Part 1
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Tags: mod, Overhaul
File Size
Posted
Updated
739.731 MB
20 Apr, 2015 @ 4:28pm
9 Apr @ 5:08pm
75 Change Notes ( view )

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Fall of the Eagles - Part 1

In 1 collection by Dresden
Fall of the Eagles
2 items
Description
Fall of the Eagles is a complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. The mod is brought to you by the team who created Constantine: Rise of Christianity for Rome 2 and utilizes many similar resources and concepts as that mod in order to fully flesh out Attila: Total War.

The main goals of the mod are twofold:
- Historically accurate unit textures/models for the Attila period with fully fleshed out rosters for the various factions.
- Realistic, strategic, historically authentic battles.

2 Parts of the Mod required:
Part 1
Part 2

This version currently includes:
- All factions reskin and new models based on historical sources with entirely new rosters for GC, LotR and AoC.
- Updated/upgraded garrison system
- Removed upgrade system that would replace units
- Altered battle system to balance vanilla bugs and for more realism
- Seasons modded to have more impact
- Political Power effects now more important - sweet spot is between 50% and 70%
- Army integrity and Loyalty a bit harder to maintain
- Various other smaller tweaks and changes

Normal battle difficulty is recommended to retain battle balance.

An excellent campaign mod that is compatible with this mod is Europa Perdita.

Submods
Faster Battles Submod
English Unit Names Submod
English Faction Names Submod
Europa Perdita + Fall of the Eagles Revised
Athanasios' Fixes


All assets stored in the mod packs, including but not limited to models, textures, images, scripts are provided for the exclusive use of FotE only.
Essentially: users or modders are not allowed to copy, use or grant third parties any permision to use any restricted content from this pack.

Modders are allowed to use any assets contained in FotE Part 2 (with no redisposals to 3rd parties) while all assets contained in FotE Part 1 are restricted for FotE only.
Popular Discussions View All (25)
309
20 Mar @ 9:55am
Missing Textures Model bugs list
OSST
6
2 Jun @ 12:47am
Is this mod supposed to be historical?
bb 80
3
8 Jan @ 5:18am
Game crashes in town assaults
Eren67
2,070 Comments
Aurelinus  [author] 14 Jul @ 12:02am 
No, i'm not Dresden.
ismatov.sardor933 12 Jul @ 12:46pm 
Hello Aurelinus. You are Dresden from Twcenter right? I want to ask you will be new updates of your excellent mod? In my opinion it best in compare with other historical mods
Leo 7 Jul @ 2:57pm 
The truth is that it's unclear from the description what exactly has been changed.
For example, you write "Altered battle system to balance vanilla bugs and for more realism". But what exacrly you have changed?
Leo 6 Jul @ 12:38pm 
Hello. I believe that the mod is good but would like to have just the "Removed upgrade system that would replace units". Is there any chance to make it as an isolated mode?
Aurelinus  [author] 5 Jul @ 7:02am 
AoC DLC.
o8cbazz 4 Jul @ 1:29pm 
What faction do the troops of photo 11-13 belong to?
Feenrirr 24 Jun @ 10:50am 
isnt it too much rebellions? Even as ERE it doesnt feel fun after some point. I enjoy playing hard campaigns, fighting againt external threats and hordes roleplaying and such but rebellions popping out eveyrwhere does feel more like a chore.
Aurelinus  [author] 18 Jun @ 4:24pm 
Exclusive for two syrian units.
chubbyninja89 (TNB) 18 Jun @ 3:19pm 
Well, it actually loaded when I tried it again, but I do feel like I have to ask

What is that formation in the third screenshot?

Because I didn't see any new kind of formations when looking through the various spear infantry units.
Aurelinus  [author] 16 Jun @ 1:46pm 
All stats are intentional.
Anyway comparing units between factions have no real sense since they use also formations, special actions ect. so use of any unit should be considered as combo not only raw tables.