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Third - Time. As I mentioned, some levels could be extended, but it would involve redesigning the map, which could take a lot more time, building the map itself does not look like in The Sims.
Fourth - I think there was a lack of someone who could suggest something specific to add to the plot or change on the map, but that's just my opinion xd.
At the end I would like to write that I hope that the campaign will be available in Fusion, it involves changing some things.
Overall, this expansion could be better. I see four problems here that are responsible for this state of affairs.
First - Programming skills. In those years, not everyone was a good programmer in engines of games such as SS and access to them was not as wide as it is now. I can add here that not everyone could afford a good computer. So it could have taken you more time to get to grips with things that were never in this game, especially new gameplay mechanics on new levels
Seventeenth level - At this level, it's a bit of an exaggeration to add so many enemies at once and in a small area, I was quite annoyed, but I survived xd.
Eighteenth level - The fight around the obelisk itself is fine, but that's all I can write.
Okay, I described the levels one by one, I didn't want to elaborate on some of them because it would be a waste of time, but I think I described them accurately.
Twelfth level - well-designed puzzles, big level, but it didn't bother me and I'll write more, it drew me in xd.
Cons - Few secrets xd.
Thirteenth level - Another very good level, here you can see a serious cosmetic change on this level, new mechanics, rooms and puzzles. During the stage with the second elevator I had a lot of trouble fighting monkeys, I had to pass this stage with codes xd.
Fourteenth level - The exit from the temple itself and the level are elegant, another new mechanic that diversifies the game, a stage at which, if we want to explore, we can find interesting things.
Fifteenth level - The level with the ship gives something good, but it's a bit tiring when it starts to slowly float away, but the rest of the game is fine.
Cons - it's a pity that there are so few secrets, only two, the second of which wastes time a bit, so it's a pity that an amplifier like in Hatshepsut was not added after leaving the secret square with weapons. The last minus is that the blockade before the road to the end is not available to Aludran, the additional dynamics through the possible possibility of approaching this opponent would be a plus, but it may be intentional, I don't know.
Eighth level - Nothing is different here, except that we get a grenade launcher here, you could have put a laser rifle here and put a grenade launcher later.
Ninth level - Only cosmetic changes here.
Tenth level - No changes.
Fifth level - I had a lot of trouble with the opponents, but I don't complain about it, SS has always been famous for this, i.e. the difficulty in completing the level xd, here you can see that the cosmetic change has been for a very big plus and that's all I can write about this level.
Sixth level - Removing the grenade launcher from this level is a very good idea, the location of this weapon itself was in the wrong place, that's all that can be written on this level xd
Second level - nothing specific has changed here apart from adding cosmetic things, the stage with the tomb could be expanded, i.e. slightly longer, but it would require redesigning the map, and thus additional work and time xd.
Third level - Here you can see specific cosmetic changes and this is a big plus, because this level has always reminded me of such emptiness in architecture.
In my opinion, this level has been developed by half, adding green area, two new small squares and two buildings. New Netricsy information has been added, such as description of health and armor items, keys and history of the location, where you put a lot of effort with the description here. The new secrets are interesting, cool and add something new, especially the secret where, to enter the square with a sniper rifle, we must first find a key, it introduces additional exploration.