Serious Sam 3: BFE

Serious Sam 3: BFE

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Serious Sam HD - Fiendian Demon
   
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Content: Enemies
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4.775 MB
24 jul 2015 om 10:06
31 aug 2015 om 17:41
9 wijzigingsnotities (weergeven)

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Serious Sam HD - Fiendian Demon

In 1 verzameling van [-:-]Harbinger
SS3 - Unity Edition
34 items
Omschrijving
While it might not be true to original, I got as close as possible to the Behavior style of the Fiendian Demon.

Credits - Thanadrax for helping
Noam 2000 for sorta helping
Solais for helping
Devostator for helping
SeriousNorbo for fixing him up
Croteam for the Model and Sounds
12 opmerkingen
[-:-]Harbinger  [auteur] 20 sep 2015 om 8:04 
It's projectile type is Demon.
artzpiip 19 sep 2015 om 23:16 
Those fast fireballs work fine in reptiloid highlander demon resource. What about taking projectile behaviour from there and modify it slightly?
[-:-]Harbinger  [auteur] 8 sep 2015 om 11:56 
Well its more of a pimped out Reptiloid, Arachnoids do hitscan you just need to actually pay attention instead of just dodging.
artzpiip 8 sep 2015 om 11:54 
Oh...I had increased speed/jumping when I tested it. Too bad it's just another arachnoid-like enemy in that regard.
[-:-]Harbinger  [auteur] 8 sep 2015 om 8:28 
Remember, HD Fireballs are a BITCH if you don't keep track of where it's going otherwise you'll get 20 HP shaved off, just simply take the easy route and kill the Fiendian as Fast as Possible, Bio helped me with these suggestions just track it.
artzpiip 8 sep 2015 om 8:24 
I thied fighting it alone. When the fireball has flown past me and is returning, then it seems to explode on an impact, making me take damage no matter how hard I try to avoid it.
[-:-]Harbinger  [auteur] 8 sep 2015 om 8:16 
Plus it kinda always does that in HD too if your not careful.
[-:-]Harbinger  [auteur] 8 sep 2015 om 8:14 
I've noticed problems with it's projectiles sometimes explodig a bit too much so I made it invunerable except to Cannon balls, you just need to check if its coming to properly dodge it.
artzpiip 7 sep 2015 om 22:44 
Currently its fireballs are very hard or impossible to dodge when they're on a return trip. Also, it seems that they don't explode on non-inclined walls unlike in the original.
MarkoJ 25 jul 2015 om 15:12 
oh nice, on the screenshot it looked like the SSC but nice! Gonna get it now :)