Serious Sam 3: BFE

Serious Sam 3: BFE

62 oy
Serious Sam HD - Fiendian Demon
   
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Content: Enemies
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4.775 MB
24 Tem 2015 @ 10:06
31 Ağu 2015 @ 17:41
9 Değişiklik Notu ( görüntüle )

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Serious Sam HD - Fiendian Demon

[-:-]Harbinger tarafından 1 koleksiyonda
SS3 - Unity Edition
34 öğe
Açıklama
While it might not be true to original, I got as close as possible to the Behavior style of the Fiendian Demon.

Credits - Thanadrax for helping
Noam 2000 for sorta helping
Solais for helping
Devostator for helping
SeriousNorbo for fixing him up
Croteam for the Model and Sounds
12 Yorum
[-:-]Harbinger  [yaratıcı] 20 Eyl 2015 @ 8:04 
It's projectile type is Demon.
artzpiip 19 Eyl 2015 @ 23:16 
Those fast fireballs work fine in reptiloid highlander demon resource. What about taking projectile behaviour from there and modify it slightly?
[-:-]Harbinger  [yaratıcı] 8 Eyl 2015 @ 11:56 
Well its more of a pimped out Reptiloid, Arachnoids do hitscan you just need to actually pay attention instead of just dodging.
artzpiip 8 Eyl 2015 @ 11:54 
Oh...I had increased speed/jumping when I tested it. Too bad it's just another arachnoid-like enemy in that regard.
[-:-]Harbinger  [yaratıcı] 8 Eyl 2015 @ 8:28 
Remember, HD Fireballs are a BITCH if you don't keep track of where it's going otherwise you'll get 20 HP shaved off, just simply take the easy route and kill the Fiendian as Fast as Possible, Bio helped me with these suggestions just track it.
artzpiip 8 Eyl 2015 @ 8:24 
I thied fighting it alone. When the fireball has flown past me and is returning, then it seems to explode on an impact, making me take damage no matter how hard I try to avoid it.
[-:-]Harbinger  [yaratıcı] 8 Eyl 2015 @ 8:16 
Plus it kinda always does that in HD too if your not careful.
[-:-]Harbinger  [yaratıcı] 8 Eyl 2015 @ 8:14 
I've noticed problems with it's projectiles sometimes explodig a bit too much so I made it invunerable except to Cannon balls, you just need to check if its coming to properly dodge it.
artzpiip 7 Eyl 2015 @ 22:44 
Currently its fireballs are very hard or impossible to dodge when they're on a return trip. Also, it seems that they don't explode on non-inclined walls unlike in the original.
MarkoJ 25 Tem 2015 @ 15:12 
oh nice, on the screenshot it looked like the SSC but nice! Gonna get it now :)