Crusader Kings II

Crusader Kings II

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AI custom kingdoms & empires
   
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27 jul 2015 om 3:50
27 jul 2015 om 5:55
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AI custom kingdoms & empires

Omschrijving
Mod allowing AI to form new kingdoms and empires.

This mechanic exists in the vanilla game with Charlemagne DLC, but for some reason AI must have 120 000 prestige to form a new empire. In this mod, the AI's requirements have been adjusted to be the same as players'. Players can establish these kingdoms themselves in vanilla Charlemagne by choosing the option in Intrigue tab when they have enough of cash, prestige and realm.

Such unrealistic requirements are probably in place so AI prefers historical de jure empires and kingdoms making the game follow history better.

Required DLC: Charlemagne





43 opmerkingen
Mukaparska  [auteur] 20 okt 2024 om 1:49 
Lmao, I have a hiatus from CK2 again. I'll return to the mod once I'll start playing again.
bob l'éponge 27 sep 2024 om 20:41 
Any info on that not-so-random randomizer mod?
Mukaparska  [auteur] 8 jul 2024 om 13:21 
Thanks for the kind words! Just a little heads up: I also have a mod in the making that will slightly randomize culture and religion in the random generator, but not totally. A sort of semi-historical setting: Sometimes there's more Muslims in Spain, sometimes just a few. Sometimes there's more Catholics in Levant, sometimes more Jews, sometimes less of each. Same applies to cultures. It's not pretty, but at least gives you some variation from vanilla historical setting, without being too random like the random setting.
Świt 30 jun 2024 om 14:46 
Thanks for making this!
Mukaparska  [auteur] 11 dec 2022 om 12:43 
Thanks! A simple, yet useful mod.
lidku716 3 dec 2022 om 16:34 
I'd just like to come out and say this one of the best mods of CK2, hands down. Thank you for making this mod.
Mukaparska  [auteur] 29 sep 2022 om 7:18 
Yeah, it should work.
Thar Ravkan 28 sep 2022 om 3:04 
is this mod still alive ?
Antioof 22 dec 2021 om 7:58 
This makes my game a lot more interesting.
Aetini 10 jul 2021 om 14:38 
Hopefully this'll offset the issue in random world with inactive kingdoms after destroying the title. Thanks