Space Engineers

Space Engineers

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Orinocco SC-1 (No Mods)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
818.427 KB
23 Aug, 2015 @ 4:17pm
24 Oct, 2015 @ 6:51pm
5 Change Notes ( view )

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Orinocco SC-1 (No Mods)

Description
Introducing L3 Engineering's latest in space exploration vessels, the Orinocco class science cutter. Designed to replace Mars Colonial Authority's aging Caledon class science vessels, the Orinocco contains everything necessary for deep space endurance and exploration for a crew of six (more with cryo chamber rotation). It comes equipped with four Cydonia Dynamics E-16x engine nacelles giving the Orinocco advanced gravity assisted thrust technology and jump capability. A MMaster master damage control and display computers and a ZerothAngel ship management computer comes standard with each Orinocco. The vessel is designed with a main hangar and large ventral areas to dock small ships or drones to service any deep space mission. It is also easily modified for conveyor dependent application such as defensive turrets or weapons. With backup power, solar arrays and oxygen farms, this ship is survival ready. Complement it with the L3 Engineering support craft series Rhino and Scarab drones to support any mining, manufacturing or salvage operation.

Equipped Features:
6 specified control stations
1 large reactor
4 small reactors
20 batteries
8 solar panels
8 gyros
4 main thrusters
4 gravity drives (2x2)
6 oxygen farms
4 oxygen tanks
1 oxygen generator
1 refinery with addons
1 assembler with addons
18 small cargo containers
8 solar panels
1 antenna
1 laser antenna
1 collector
1 connector
3 programmable blocks (special thanks to MMaster & ZerothAngel for their scripting)
2 timer blocks
1 Projector (for large grid blueprints.)


Designer notes:
The Orinocco is survival ready and has no mods for maximum compatibility. It is designed to be relatively modifiable, so feel free to modify it and show me what you came up with. :)

Like my other ships, the gravity drive is meant to be turned on through the "Gravity Drive Main Power" group and thrust controlled through the "Gravity Drive Thruster Control" group. I set up toolbar shortcuts on some control stations to make it a little easier. When powered and with inertial dampeners on, the ship will move at about 2m/s, this is normal and you can use a combination of thrusters and inertial dampeners to see how nicely she accelerates.

There are four jump drives which can take a strain on the ship's power system, so turn them off if you don't need to use them all (or cycle them if you want to do rapid short jumps). With all four drives active you can jump 5025 km.

ZerothAngel's ship manager script will lock any door that has a pressure differential, so make sure the section you are in is equal to the pressure on the other side of the door. Sorry, I didn't have room in the airlock for a button panel so you'll have to manually activate the airlock vent directly.

Finally, if you like it please give it a rating. Thanks!

Here are links to MMaster and ZerothAngel's workshop pages for their excellent scripts:
https://steamhost.cn/steamcommunity_com/id/mmaster/myworkshopfiles/?appid=244850
https://steamhost.cn/steamcommunity_com/id/ZerothAngel/myworkshopfiles/?appid=244850


42 Comments
Paul Drive 26 Oct, 2016 @ 1:02am 
Cool designs mate you've got a new follower :D
taro 31 Jan, 2016 @ 6:42am 
https://www.youtube.com/watch?v=PKdZitJNLeQ for a project if you need any ideas
Crazy Wes 5 Jan, 2016 @ 12:28am 
Love the ship definitely in my top 5
Taranava  [author] 20 Dec, 2015 @ 9:05pm 
@Mr. Bibbles, That is impressive. I'm looking forward to giving it a shakedown cruise. :)
Mr. Bibbles 12 Dec, 2015 @ 11:07am 
I hope you like it Taranava:

Garion Special Operations "Anubis" EC MK-1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=573772127&searchtext=G.S.O.+Anubis
Jones 27 4 Dec, 2015 @ 5:30am 
thanks alot and yes it does look like star citizen
Adolf Dripler 2 Dec, 2015 @ 7:32am 
Constellation from Star Citizen anyone?
Taranava  [author] 29 Oct, 2015 @ 9:48pm 
On the underside of the ship, the Orinocco has a large grid projector buried in it's keel meant to be used for supporting an industrial role like building work platforms for mining, etc.

I did design the ship with no weaponry, but one of the reasons for an external conveyor network is to allow for the easy modification of the ship to support weapons. Well, that and the amount of space I save by not making them internal. ;)

If you decide you want to so how fast this ship can accelerate, try this: Turn on the gravity drive, and give her full forward thrust. She is pretty darn quick when she needs to be. I did limit the number of gyros to a reasonable amount on purpose, mainly because I think a ship of that size should feel like a ship of that size whilst turning.

Now lastly, and this is an undocumented feature not of the ship but of its designer. Yes I'm female and I am looking forward to designing a ship worthy of one of your future reviews. :)

Phew, I am done talking. Really.
Taranava  [author] 29 Oct, 2015 @ 9:47pm 
Now for some undocumented features of the ship for you to explore. Ill give you a written tour of sorts. :)

The drive nacelles each have access doors for maintenance of some of the systems in them. They each have a backup reactor, the gravity drive assemblies and a gyro.

If you go back to the bridge, each station is meant for a specific job function on the ship (i.e. pilot/copilot, command, etc.) so the ship is meant to be effective with a crew of six (one for each cryo pod and station). Under the yellow plank is an emergency access hatch for the bridge crew for emergency egress where the antenna assemblies are.

Now, if you head back to the engineering room (the one that overlooks the hangar), you'll be able to see that all of the displays showing ship function are meant to be readable from that area. With the use of MMaster's damage script, the engineer can also see a full listing of any damaged non armour blocks from that room.

Almost done prattling on, really!
Taranava  [author] 29 Oct, 2015 @ 9:46pm 
The lighting did look quite dark in your video, which is weird, because everything is brightly lit on my client. I may have to work with you to try to get the lighting right for everyone. With the latest update, the vents don't seem to be depressurizing like they should and I am still trying to figure out why. It may be due to how the ship manager script is handling the ship's oxygen management. Thrust is primarily meant for linear acceleration and deceleration, with the other thrusters meant more for docking and low speed manoeuvring.

1000 characters, really???