Space Engineers

Space Engineers

1,626 ratings
Advanced Welding - detaching and reattaching blocks!
7
5
13
3
7
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
820.898 KB
1 Sep, 2015 @ 8:26pm
8 May @ 3:59pm
23 Change Notes ( view )

Subscribe to download
Advanced Welding - detaching and reattaching blocks!

In 1 collection by Digi
Digi's Space Engineers mods
50 items
Description
This mod adds 3 things:
  • Weld Pad block (for smallship and largeship/station)
    Ultra-slim and cheap merge blocks that are only usable once because they get destroyed in the merge process.
    Also unlike mergers they don't have a magnetic ability but they do inform nearby friendly/neutral engineers of the alignment when a pair of these blocks are in range of each other.

  • Detach Mode (for handheld grinder)
    When holding a grinder you can hold Ctrl key or Left Bumper to enter detach mode (releasing will turn it off).
    While in that mode you won't grind off any components but you can detach blocks.
    The time it takes to detach a block is the same amount of time it would take to grind that block to red line with your current grinder tier.
    You can only detach friendly or neutral blocks, of any type.

  • Precision Grind (for handheld grinder)
    Grind only a specific block when you have way too high grinding speed that prevents you from easily doing so.
    Hold SecondaryAction (RMB or gamepad equivalent) while aiming at a block with a hand grinder.
    This will cause your grinder to only grind that targetted block and nothing else (even after that block was fully grinded), the effect will release once you release the keybind.


Known issues
- Attaching to pistons can cause self-spin issues because of the large gap in jump.
For now can be avoided by making pistons go up to the already fully-extended platform held by one piston, or fixed after the fact by fiddling with pistons' velocity (remotely, antenna required) so that they line up they're intended position with the actual position of the top part.
- [FIXED] Detaching rotor/piston/wheel/hinge bases will also disconnect them from their tops.
- [FIXED] Use only 1 pad per grid when attaching, using multiple can cause errors in the game code.



Please report issues or post suggestions in the discussions tab by making a new discussion, thank you :P


Related mods
Paint Gun - more realistic painting in survival
Concrete Tool - placing voxels in survival


mod io?
Please read[gist.github.com]
Popular Discussions View All (32)
3
16 Jun @ 12:11am
Error when detaching
Streamline
3
20 Apr @ 4:33am
Deatch / despawn...
_Dave.
1
3 Jun @ 7:44am
crash when using weld plates in safe zones
Grimies
376 Comments
Digi  [author] 26 May @ 12:14am 
Oh that is very strange one indeed, I can't say I've seen that happen before.

You still have the log though so post that unless this was more than 3 days ago (game deletes logs older than 3 days on launch); if you can't find it, could zip up all the .log files there xD

To send you can use any text or file sharing service, like google drive, dropbox, pastebin, etc. If you don't want it here you can add me on steam or DM it on discord ( @m_digi ).
Pøläär §nøw 25 May @ 3:33pm 
Not reloading back. The crash doesn't close SE, just drops you out to desktop. With the error page on the screen. I just click the ignore part, and re-enter the game. It acts like it's still running. I'll see if I can get it to happen again. Then see how to send it. or atleast post it here.
Digi  [author] 25 May @ 2:16pm 
So you're loading back and trying the *exact* same setup and it doesn't crash a second try? Great, random bugs xD Can you send the SE log [spaceengineers.wiki.gg] from when it did crash.
Pøläär §nøw 25 May @ 1:34am 
Hey Digi, Love this mod. Use it all the time. But the Fieldwork update seems to have freaked this mod out some how. The problem happens when the 2 pads attempt to weld. It tries to crash SE. Does drop you out to desktop with an error page. The only way I can side step it, it on the error page, I click ignore, than click the SE icon on the start bar to reenter SE. It's a tad annoying. But the pads still work, just something keeps thinking an error has happened.
Digi  [author] 28 Apr @ 10:40am 
Evaded how exactly? Might be better to tell me on discord btw.
Sardaukai 28 Apr @ 9:30am 
Another thing is,
new Factorum self-destruction could be evaded by using the detach mode...
Do you think it is possible to make an option to turn detach mode off?
Sardaukai 20 Apr @ 1:22am 
Heya!
Could it be that if someone tries to cut out (Detach Mode) a block there is no reputation drop?
One of my players reported that he could cut out NPC blocks....

Great mod! Thanks for everything you do with modding and helping the community!
Digi  [author] 13 Apr @ 10:49pm 
It's best to find the cause of those errors because it could have hidden side effects.
Can you can include some details, like the SE log or the mod's log (which is what the folder on screen is about), what block exactly you were detaching and with what mode, etc.
WarScar96 13 Apr @ 7:39pm 
when detaching a block, it shows an error and says to report the folder...? It still detaches, but shows the error in place of the progress.
Weylin 7 Apr @ 6:14am 
Is it possible to make a "loop cut" mode that detaches a whole chunk of a grid?
For example, targeting the connecting plane of a modular engine pod, and cleaving the whole thing off cleanly.
It should probably throw an error if the cut point intersects a block (like the middle of a 1x2), and scale grinding time to the number of blocks it would cut through.