Left 4 Dead 2

Left 4 Dead 2

10,813 ratings
Dark Wood (Extended) Part 1/5
27
10
9
16
30
13
6
20
11
10
5
5
5
5
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Game Content: Campaigns
File Size
Posted
Updated
205.370 MB
14 Dec, 2015 @ 11:16am
19 Aug, 2024 @ 1:59am
15 Change Notes ( view )

Subscribe to download
Dark Wood (Extended) Part 1/5

In 1 collection by Phaeton
Dark Wood (Extended)
5 items
Description

Update v1.9 (19.08.2024):

All maps:
- Optimized geometry and lighting on all levels. This should result in better flow and overall smoother gameplay experience
- Fixed minor bugs
- Fixed one of the door models missing Null texture
- Slightly changed color correction
- Optimized texture sizes, reduced mod file size

Map 1
- Reworked skybox texture, fog and lighting, added 3d skybox
- Fixed a bug where water in the woods would flicker at certain view angles
Map 2
- Fixed an issue where blood and impact decals would not appear throughout the entire level
Map 3
- Reduced the number of entities in order to fix "no free edicts" error that could occur on some modded servers
Map 4
- Reduced the number of common infected that spawn at the end of the level
Map 5
- Removed a "jesus spot" between two tombs at the cemetery

------------------------------------------------------------------


PART 1 OF 5
You should subscribe to all of the parts to be able to play the campaign:
Subscribe to all parts in one click
Part 1 | Part 2 | Part 3 | Part 4 | Part 5



Dark Wood is a L4D2 campaign composed of 5 full-length maps. It was designed with the inspiration of horror movies and games such as F.E.A.R, Resident Evil, Silent Hill and more.
It's recommended to enable the Game Instructor in your first playthrough. Also, bear in mind this campaign is not an easy walk. The chapters are very long and sometimes pretty dark.

The survivors find themselves trapped on a small stretch of road at the middle of the night. Fleeing from the infected, they have no choice but to plunge into the darkness of the adjacent forest. They will have a long and dangerous journey through the dark woods, creepy caves, abandoned industrial zones, secret laboratory (which must be destroyed), "Silent Hill" style deep underground prison, ancient catacombs, and finally face their last battle in the church on a flooded cemetery.

Features:
- Five large levels in highly varied environments
- Custom textures, models and sounds
- Unique events
- Easter eggs
- Secret weapons
- Co-Op, Versus and Survival modes
- L4D1 survivor set


You can read F.A.Q. here
Popular Discussions View All (28)
118
11 Jun @ 6:35pm
PINNED: Report bugs here
Phaeton
1
30 Mar @ 12:23am
Dark Wood - Nearly 10 Years Later
Tempest
2
6 Mar @ 10:03am
How do you cheat in the custom melee weapons on the map (Console or Admin System)
Sacred Blue
1,215 Comments
polimata 26 Aug @ 4:09pm 
La ultima campaña que jugo Emirjr96 antes de dejar YT xd
Linhantian 24 Aug @ 12:59am 
我打了2个小时,真好玩
Schway 23 Aug @ 12:02pm 
Will you make another great map like this one?
Phaeton  [author] 22 Aug @ 1:56pm 
Mod conflict
Dikyarbeğ 22 Aug @ 12:59pm 
Why did I fell to my death from the elevator shaft at the start of the 4th level?
哈兰市委书记 18 Aug @ 1:48am 
You only give me 2 minutes to get out the lab, and you don't even show me the way out, great job!
HT LAB 16 Aug @ 1:38am 
crashing
【 ZIONOMANIA 】 11 Aug @ 6:57pm 
Everything about this campaign is fun and well made except for that infuriating secret super mario bros parkour stage to get that flaming sword– :steamthumbsdown:
Crimson 10 Aug @ 12:03am 
Nunca había jugando un mapa en el que sentía que perdía mi tiempo
江陌离 4 Aug @ 9:23am 
when we advance to the residential area,i can't see any articles for daily use,so i just think oh my god who will live here.under normal circumstances,it should be full of germs and rotten gas.in one of the rooms,i saw a male body and a female body with a pistol between them,maybe that's really the best way.coming out if the tomb really gives me a feeling of surviving.#5 have a interesting thing too.on the train track,if you run to the right,you will get stuck in the wall.except getting on the plane at the end was a little abrupt.i seldom write so many comments on a map.i think this is enough to prove the excellent degree of this map.