Airships: Conquer the Skies

Airships: Conquer the Skies

411 ratings
cataclystic expansion
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Type: Mods
File Size
Posted
Updated
25.471 MB
15 Mar, 2016 @ 8:30pm
23 Oct, 2024 @ 2:26pm
84 Change Notes ( view )

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cataclystic expansion

In 2 collections by cataclysm
Cataclysm's full modpack
4 items
airships stuff made by Cataclysm
23 items
Description
This mod

this mod adds a cadre of many new things, more than twice the amount of modules of the basegame will be added to you game, not only does it provide new ways of building with said modules(mostly focused on non-weapon things) but it also adds campaign features and events that give you many different results(some bad, some really good). The mod will drastically change the way you play the strategies you have on hand in the game.

every category of feature in the game has been added to by this mod(if it's possible) and as a result gives a deeper more expanded gameplay, ranging from being able to gain more income to building sturdier, faster or specialized ships. But beware you'll have to adapt again to this game as even the ai can make use of the few new designs that have been added to the game, be on the lookout for special map events that were mentioned earlier as the AI may make a dash for it or completely cower in fear from them.

as this mod does not focus on a whole lot in a single category i'd recommend that you'd also get other mods for use in the game. also just btw this mod may have rough spots in places(such as translation or unfinished graphics in new modules). if you have any criticism, suggestions, things you hate about this mod or any other comment please let me know.

Money generation... what! how?
using any module from the commerce category will allow you to reduce upkeep well into the negative if made that way, there is also technology associated to this so if starting from zero a few small tech steps will need to be done first. though it will be obvious when it talks about resources or building houses in a battle focused game...

Wait... those are techs
yes, this mod adds a large amount of stuff to the tech tree, some of them are hidden from sight and as such need to be figured out by gameplay or you can look at this techtree that I've mapped out...[cdn.discordapp.com] that's possible too, the way you read it is that the first box in the tech box is a tech you need to make it visible with the bottom one being the tech that you get, it's all data names so it may not be apparent what is what until you play with it, blue is vanilla(don't worry, i haven't touched it) and the brown is added by the mod
-/-

if you need to peek at the code for the mod all my files are here[github.com] or the direct link to this mod in question is here[github.com]

PS. if you see any red text ingame do let me know

as of 21/10/2024 I'm working on making the mod playable/presentable again but as it touches on every aspect of the game and hasn't been looked at for more than half a decade it's going to take a while
Popular Discussions View All (17)
98
1 Jun @ 4:49pm
PINNED: Devlog
cataclysm
1
21 Oct, 2024 @ 6:21pm
Suggestion on the balancing of the suicide ship in conquest mode.
HealthyButcher
0
1 Dec, 2024 @ 11:11pm
clockwork horror infector
Alexandr1995
741 Comments
littlestraw 15 May @ 2:19pm 
@pendra I've been using them together and it runs fine but there's an error that makes it unable to reload the save
Pendra [GER] 12 May @ 10:51am 
btw can I use this mod and the capybara compendium together? You both edit tech trees so idk
Pendra [GER] 12 May @ 10:49am 
Great mod so far thx
13badcats 10 Mar @ 7:29pm 
For some reason the AI refuses to build anything other than the TNT ships for me. It's so dumb, they can explode things below them without blowing themselves up. I've resorted to making a fleet of really cheap suicide ships to act as intercept missile equivalents. Actual hell lol
Leo_Shi_Ye 23 Feb @ 1:59pm 
Seems like one of the part on AI's ship is broken
? MOD_EXPLOSIVE_AI?
It deals extreme high damage and can apply that damage to anything close, and most importantly it will do the same thing to anything above it.
Director Krennic 17 Feb @ 4:29pm 
has anyone heard if anything has happened with this mod recently? Really want to play with it but like some others have said the framerate is impossible to play with
KACPER2003 1 Dec, 2024 @ 4:04am 
why when i try place clockwork_horror_infector it says armor_clockwork_brass_is_inaccessible
why i cant place it???
共产 19 Nov, 2024 @ 8:32pm 
wow awesome i came back right as we're getting updated cataclysm super excited to see it polished!!!
GoblinFish 5 Nov, 2024 @ 4:26am 
Really love this mod but saddly it caused crashes on larger sized maps
e. 29 Oct, 2024 @ 5:12pm 
Holy shit what happened