Arma 3
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SLZ
   
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Data Type: Mod, Server
Mod Type: Mechanics
File Size
Posted
Updated
112.307 KB
18 Mar, 2016 @ 5:10am
13 Jan, 2018 @ 11:52am
9 Change Notes ( view )

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SLZ

Description
seelenlos Zeus

This mod allows the whitelisted players to use Zeus in every mission. You just need to press the Zeus Button (Default: Z). We use the mod to play missions in different ways, "unstuck" broken mission flows or add mod weapons to vanilla missions. That means, you get the ability to play a mission again with different loadouts, vehicles and enemies without the effort to change it with scripts or the editor (unpacking, changing, testing, packing, uploading). The use of the ARES-mod is strongly recommended.

Features:
- server side only mod
- only the whitelisted players can use it
- does not interfere with any existing Zeus in the mission
- add Objects to Zeus (optional)
-share created objects bewtween mod Zeus (optional)

Add Objects to Zeus
In the SLZ_settings.sqf, you can define a array of objects which will be added to zeus. More infos in the SLZ_settings.sqf.

Credits:
Fry & Chucky from seelenlos-Team
http://arma.seelenlos.eu

License: GPLv3

Changelog:
v.1.7
CHANGES
- slz_addAllAddons variable added
- if it's set to true (default) all available addons will be added to the mod curators

v.1.6
CHANGES
- slz_sharedObjects variable added
- if it's set to true all objects which are created by slz curators are editable for every slz curator

FIXED
- possible fix for exile server

v.1.5
CHANGES
- neutral Zeus removed
- SLZ_editPlayerUnits variable removed

FIXED
- zeus remotecontrol caused diconnect from curator module
- some other bugs

v.1.4.1
FIXED
- userconfig path capitalization changed to lowercase (issue with case sensitve file system)

v.1.4
REWORKED CODE
- complete rewrite

CHANGES
- no admin zeus anymore (i think there is no need anymore)

- SLZ_whitelist variable added
- in the userconfig there is a array where you can add uid's (it is the number in the steam-profile link)
- if your uid is in this array you have zeus abilities

- SLZ_neutralZeus variable removed
- if you press zeus key you get the control of the virtualCurator which is always neutral
- your playerunit become hidden and invulnerable

- SLZ_editPlayerUnits variable added
- all playerunits can be edited if these players are in curatormode
- if it is set to false these units can also add to the curator editable object list by other scripts or mods like ares

KNOWN ISSUES
- Don't mix up to many zeus login methods (native use, too)
- if you use #adminLogged Game Master Modules and virtualCurator entities or player controled curators don't login as admin if you are in a other curator slot
- the native curator itself has a bug: if you are in the mission, go back to loginscreen and join again, you have to die before you can use the curator again (expect the #adminLogged method)

v.1.3
FIXED
- bug in the per frame eventHandler

v.1.2
REWORKED CODE
- remove while do loops ---> replaced with a per frame eventHandler

ADDED
- added the possibility to add objects to zeus (more infos in the SLZ_settings.sqf)

FIXED
- known issues from 1.1

v.1.1
ADDED
- neutral zeus
- this option change the playerside if you enter the zeus to logic because only a neutral zeus can set all attributes: for example the sector control module
- copy the userconfig folder to your arma 3 folder and change the value in the SLZ_settings.sqf to true. (default = false)
FIXED
- if the admin logout the other players can't be the zeus.

KNOWN ISSUES
- if you are logged in as admin and you go into lobby and return to the game you have to logout and login to use the zeus again

v.1.0
- first release

BI Forum Link:
https://forums.bistudio.com/topic/189185-seelenlos-zeus/

Recommended Mods:
Ares: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=421908020&searchtext=Ares
Popular Discussions View All (1)
1
12 Dec, 2022 @ 3:41pm
Zeus won't open
porter
12 Comments
ЯE | Der junge Dessauer  [author] 18 Apr, 2023 @ 4:59am 
Hey! You have to copy the userconfig folder in your arma-server directory and don't forget to add your steamID to slz_settings.sqf
Runforthehills 18 Feb, 2023 @ 6:29pm 
slz_settings.sqf not found. Causes mission to crash on launch.
ЯE | Der junge Dessauer  [author] 12 Dec, 2022 @ 3:35pm 
The mod isn't broken. I tested it and it works fine.
Sofrits3(2) 29 Jun, 2021 @ 9:15am 
Is this mod broken? I used it just fine until recently even running just it on my dedicated server I am no longer able to launch zeus.
ЯE | Der junge Dessauer  [author] 8 Jan, 2020 @ 2:39pm 
You have to use the SteamID (long number)
Totem 18 Aug, 2019 @ 9:56am 
is it update ? cause I canno't use Zeus logged as Admin in my dedicated server.
Does I have to insert SteamID64 on the Cfg admins[] = {"xxxxxxxxxx" }; ?
Outlaw 4-3 26 Sep, 2018 @ 8:12pm 
@123 i actually figured out how to do it Via Editor its simplenow that i know
mattyou1985bba 6 Sep, 2018 @ 4:32am 
i agree with Outlaw 4-3 been trying to use it with exile but compaird to Eden edditor yours is limited to what it can do
Outlaw 4-3 5 Mar, 2018 @ 10:29pm 
if possible could you make a Version meant for exile i know thats asking alot but the exile fourms are suggestion your mod but i can't seem to get it to work correctly
Outlaw 4-3 5 Mar, 2018 @ 9:23pm 
Hey man i'm trying to use this on my exile server and i can't seem to get it to work also i'm surprised the Zeus button isn't Y like the stock arma one