XCOM 2
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AddPrimaryWeapon
   
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49.999 MB
18 Mar, 2016 @ 1:47pm
22 Mar, 2016 @ 5:41pm
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AddPrimaryWeapon

Description
This mod adds following Pistol and Swords to your game.


- One pistol per each tiers, as Primary weapon.

Tier 1 - M1911
Tier 2 - Improved Desert Eagle
Tier 3 - XCOM mag Pistol


- Primary version vanilla Swords


- Primary & Secondary version Katanas.

(In default, Katanas provide mobility, armor pierce, and armor shred comparing with vanillas. but you can change it.)



* You can change every weapons stats from ini config file. - XComPrimaryKatana.ini

HOWEVER, Secondary version Katanas always have 1 less damage then Primary Katanas. They shares stat config.


--- Credits ---

Special thanks to

KjcKiesh
vblanco20-1[ESP]

for allowing quote their mods. ♡


and also, thanks to

Yard1PL
Long War Studios

for allowing PIRATE(?!) their mods. (don't sue me plz T_T)


=================================================================================



이 모드는 다음의 권총과 검들을 게임에 추가합니다.


- 각 티어별로 한 개의 주무기 권총

티어 1 - M1911
티어 2 - 개량형 데저트 이글
티어 3 - XCOM 전자기 권총


- 주무기 버전의 바닐라 검들


- 주무기 & 보조무기 버전의 카타나들

(기본설정으로는, 카타나들은 이동력과 방어구 관통, 방어구 파쇄 능력을 제공합니다. 사용자 설정으로 바꿀 수 있습니다.)



* 모든 무기 스탯은 ini 설정 파일에서 바꿀 수 있습니다. - XComPrimaryKatana.ini

하.지.만, 보주무기 버전의 카타나들은 항상 주무기 버전보다 1 낮은 데미지를 가집니다. 스탯 설정을 공유합니다.


--- Credits ---


모드 소스 공유를 허락해 주신

KjcKiesh
vblanco20-1[ESP]

님께 감사 드립니다.


또한, 소스 불펌을 허락(?!)해 주신

Yard1PL
Long War Studios

에도 감사드립니다.

한글화- 비구름




-

If you want to use the primary weapon of the Mod,
In XComCless Data
+ AllowedWeapons = (SlotType = eInvSlot_PrimaryWeapon, WeaponType = "sword")
+ AllowedWeapons = (SlotType = eInvSlot_PrimaryWeapon, WeaponType = "pistol")
added
Soldiers can only be used with the corresponding function values.
Future, it is going to make a ClassesMod based.

-fix 03. 22

Replace the main weapon pistol and fix any problems that could not be firing a handgun unless otherwise add abilities.

The same problem was also fix to primary weapon sword.

주무기로 권총, 칼을 선택하였을 경우 따로 스킬을 지정하지 않으면 권총사격, 베기를 사용할 수 없던 문제를 수정하였습니다.
16 Comments
=[NK]= Col. Jack O'Neil 21 Nov, 2016 @ 9:37pm 
Is there any way to edit the supply cost for upgrades??
GRIMM 17 Oct, 2016 @ 9:14pm 
What is the required class for this Mod???
Lappi99 23 Jul, 2016 @ 5:40am 
Cannot find the katana ini
ENigmusSS 9 Jun, 2016 @ 1:51am 
@진시월

Can you make primary weapos from last DLC pistol and axe pls?
Daddyfatflab 23 Mar, 2016 @ 9:04pm 
id definitely get this mod if the image hud's looked more like the vanilla assets, and the animation of the soldiers were changed so they dont have their arms up like the way they do.
진시월  [author] 23 Mar, 2016 @ 2:43pm 
@Primus

In the collection there is a class that uses that mode. I recommend you to try it.
Primus 23 Mar, 2016 @ 11:12am 
none of my classes can use the primary weapons. It says, the weapon is missing the proper soldier class.
dopeshoww 19 Mar, 2016 @ 7:07am 
Good! Thanks!:steamhappy:
진시월  [author] 18 Mar, 2016 @ 7:07pm 
@jackoftrades222

pistol configs.

in XComPrimaryKatana.ini

PASMG_xxxx
진시월  [author] 18 Mar, 2016 @ 7:03pm 
@jackoftrades222

Primary Weapon Sword mode are internally included.