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;)
- Soldier scale mod will mess with the physics.
- Flag mods may overwrite the flags I have put in the mod.
First; The usual Flags placeholder is post-rendered within a tricky kismet hook that can fail if relative location isn't calibrated to formal (physics) standards.
Second; Archetypes (of any sources) are also dependant on declared properties. He speaks of mis-matched values i suppose or that his params status should "override" texturing steps such as scaling calibration for example.
I suggest contacting the author of *these* Mods to verify the inherent principles involved when rendering such hybrid 3D models - specially in terms of valid Archetype declarations.
No idea.. but my Flags are simply replacing Defaults (36 Vanilla rectangulars 128x64 to "Buttonized" GFX shaping) and adding more of them with four new FP# packs.
So, there no specific code tricks to make other assets compatible.
Try it, maybe it does work on such custom Armor styles. You'll immediately know since mine are shown as elongated Ovals rather than plain flat rectangles.
Extremely simple == If it ain't broke, don't fix it !! :)