Garry's Mod

Garry's Mod

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rp_industrial17_snow CONTENT
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
52.865 MB
6 May, 2016 @ 8:03pm
11 Feb, 2017 @ 7:39pm
3 Change Notes ( view )

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rp_industrial17_snow CONTENT

In 1 collection by Dremekeks
Novabox.org Winter HL2RP Content
22 items
Description
You need the first addon-- the actual map BSP-- for the map to work properly without errors. Find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=675505158

This is because the map files were so numerous that I had to seperate them into two different addons. This is only extra materials, models, and sounds and will not run without the first addon.

If you have downloaded this content pack, but you are still getting errors, try manually downloading the content and including it: https://drive.google.com/file/d/0B6vY1OTmPoNPRFR6RmNucFozenc/view?usp=sharing

This will overwrite anything you might've installed earlier.

V2 Changelog:

- Modified ambient lighting for outlands.
- Surprisingly, the most difficult thing to do-- this actually took me about a week to solve, as I had to figure out how to make the skybox work with fog so it wouldn't look bad, make the skybox itself ACCEPT custom coded fog, then work out having the fog toggle between the outlands and the city. This was a huge pain in the ass, but it looks great. Added complete new fog to the outlands.
- Fixed some outland models where there was not snow on the roof.
- Considered adding streetlamps to the outlands, but decided against it as the changed ambient lighting and fog adds enough visibility.
- Added a brand new building and bunker to the outlands.
- Added a new room to the Cyber Cafe.
- Added side door to the Terminal Hotel.
- After three hours of debugging and troubleshooting, fixed an issue with some propper models (converts world brushes into models) not compiling collision properly. It was a ♥♥♥♥♥♥♥ sign that was 0.5 width and causing my collision model to be ♥♥♥♥♥♥♥ convex instead of concave.
- Rewrote skybox changing code to have wayyy less functions and networking. Also added fog and other things for it. Fixed an issue with nodrawed entities not networking and thus not being able to be changed multiple times.
- I ACTUALLY SPENT DAYS ON THE SKYBOX CHANGING CODE REWRITING IT OVER AND OVER AND OVER WONDERING WHY IT WASN'T WORKING PROPERLY-- IT WAS BECAUSE I HAD AN OLDER VERSION IN /ADDONS/ OVEWRITING MY /LUA/ VERSION. On the plus side I rewrote the it so many times it now is optimized more in terms of how much networking it needs to do. It also now doesn't rely on the client and thus PVS and will work properly with Clockwork and other gamemodes which have you spawn out way (50,000 units to be exact) far from the map.
Popular Discussions View All (1)
0
26 Jul, 2017 @ 11:10pm
Skybox glitches out when cleaning up everything
InvalidVertex
5 Comments
nelmalynlucanas 13 May @ 10:20pm 
bru i got a lua error if i had "rp_mezs" bru:[rp_industrial17_snow CONTENT] lua/autorun/client/rp_industrial17_skybox.lua:13: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. func - lua/autorun/client/rp_industrial17_skybox.lua:13
3. unknown - lua/includes/extensions/net.lua:34
freethoughtsforever 29 Aug, 2020 @ 7:40am 
This is a great (frosty) map. :steamhappy:
Lays Potato Chips 5 Jun, 2018 @ 8:24pm 
outlands are filled with errors and checkers
Dremekeks  [author] 1 Dec, 2016 @ 12:48pm 
ok
Gothmog 1 Dec, 2016 @ 12:11pm 
I'll be looking into this.