Europa Universalis IV

Europa Universalis IV

3,914 ratings
Voltaire's Nightmare
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280.987 MB
14 May, 2016 @ 1:25pm
3 Jul @ 5:18pm
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Voltaire's Nightmare

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Popular Discussions View All (4)
223
6 Jul @ 8:26am
PINNED: Bug Reports and Common Issues
Isildur
1
17 Jul @ 8:11am
PINNED: List of Countries with Unique Mission Trees
ShyGuy13
31
3 Jul @ 12:48am
PINNED: Manual Download Installation Guide
Isildur
4,168 Comments
ReichVictor 14 Jul @ 2:52pm 
@Glumper Didn't respond to the right guy, mate. I was on the side of the mission trees, but yeah, I fully agree with you.
Loading... 14 Jul @ 1:34am 
I love this mod and just wanted to thank all the developers for all the research and work that went into it
Moash 13 Jul @ 3:45pm 
I just wanna comment that I love this mod, and fully understand your decision on removing mission trees. I was playing VN the other night and it felt like the EU4 I played as a kid. I didn't realize none of the nations had MT's but I picked Oldenburg, and instead of following some pre-determined MT conquest path, I just played freely like Eu4 used to be played. Making my own goals as I went along.
Glumper 12 Jul @ 7:20pm 
@Shyguy13 I know I'm kind of late on this but I kind of feel the same way as ReichVictor, I wasn't trying to say that the mod was bad in any way because of the lack of mission trees, and I understand where you are coming from when you say that mission trees aren't crucial to the game-play of Eu4. I was just saying that I personally find mission trees to add a lot of flavor to otherwise bland or uninteresting countries, which I guess is just kind of my fault and I am in no way trying to say you have to cater to players like me. Great mod, keep up the great work.
Ketta 11 Jul @ 4:54pm 
Suddenly Anatolia got invaded by Seljuk commanders, Manzikert happened. I was playing Seljuk and I didn't fought with Byzantine. So where is my free will? Game is playing itself.
Private Flixi 10 Jul @ 4:58am 
Great Job Brothers!!!!! Thank you!
ReichVictor 9 Jul @ 4:12pm 
I see where you're coming from regarding mission trees not being the same as focus trees in HOI IV. I didn't mean to sound like a dick or discourage you, I'm sorry. While I still really like mission trees I'll try to play some more so I can give the mod a chance and see the flavor it *does* have in other departments.
ShyGuy13  [author] 9 Jul @ 1:23pm 
And I agree on what @Cam said. From a modder's viewpoint, getting your mod constantly called boring, bland or unfinished after releasing the biggest mod update since 2020 but deactivating a small portion of the mod *temporally to rework it* is very very discouraging.
ShyGuy13  [author] 9 Jul @ 1:16pm 
I have said it before but I can repeat it:
This has never been a mod that you play for its mission trees. They are way too time-consuming to make or to maintain while adding barely anything valuable to the mod.
Mission trees in VN have been outdated, bugged or low-quality for long which was the reason why I (the only person working on this mod these days) removed them with the latest update. If people want missions trees so badly, they have to contribute them themselves as I don't prioritize them during mod development. Even if I wanted I simply couldn't do it because of simple manpower reasons.
Also, I disagree on the part where people here call missions a crucial part of the game. Paradox made them that way to have a selling point for their latest DLCs. But mission trees in eu4 aren't supposed to be focus trees from hoi4. There is no gameplay reason why you'd want to make them crucial to the campaign or lock flavor behind mission trees like the most recent vanilla trees did.
Dienstleister31 8 Jul @ 2:51pm 
@ReichVictor
There is no need for you to enjoy the mod.
If you don't enjoy it don't play it.
Mod creators are not developers as in they don't have to fulfill customer needs.
They create the mod because they like it that way. If other people like it as well that's a nice thing.
But if people like you or others don't like it then it shouldn't bother them even 0.1%, it's irrelevant.