Prison Architect

Prison Architect

108 ratings
Customizable Control Booths
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.264 MB
20 May, 2016 @ 5:18am
28 Jan, 2021 @ 1:17pm
28 Change Notes ( view )

Subscribe to download
Customizable Control Booths

In 1 collection by murgh
Murgh Mods
75 items
Description
Assemble your own custom control booth with various control and display panels or 9 awesome utilities.

How does it work?
Simply place a control booth (found in utilities menu) and place the panels you desire around it. Workers will install both panels into the booth. Turn the booth switch On or Off (right mouseclick on the green / red light) to activate or deactivate the panels. No need to wiring anything, except for Evacuation Alarms.

Currently implemented utilities:

ADVANCED SECTION TO GANG SORTER - Place a panel for Red, Green or Blue gangs, place a Security level panel and have the selected prisoners go to the gang you want. So for instance you can make every MinSec prisoner a Red gang member. The gang rank is determined at random: 90% of the new gang members will be soldier, 8% will be lieutenant, and there is a 2% chance of a leader. A temporary Undo option will be available until you exit the game.

ADVANCED GANG TO SECTION SORTER - Place a panel for Red, Green or Blue gangs, place a Security level panel and have the selected gang members go to the security level you want. You can set the range between 3 to 51m. Includes Death Row, so yes, you can send your Legendary scum killing tons of people to DeathRow by placing a nice booth near his cell... and his whole gang as well if you like.

WORKERS, GUARDS, DOCTORS, GARDENERS, JANITORS AND COOKS ON CALL - Temporary Staff can be summoned and dismissed at will. Very handy for shakedown or when building something big. Get tens or hundreds of staff members easily with one click on a PowerSwitch, and get rid of them the same easy way.

EVACUATE - Evacuates different kinds of staff, visitors or prisoners to a safe spot. Use Evacuation Panels in a booth where you want people to go, then wire the Power Switch to one or several Evacuation Alarm(s) placed somewhere around. Turn on the switch to have people evacuated from where you placed the Alarm(s). They will head over to the booth. READ EXTENSIVE INFO ON EVACUATING PRISONERS ON FORUM LINK BELOW. Prisoners only like to be evacuated during FreeTime or Work. Reform Programs cannot be cancelled, neither will Yard, Eat and Sleep regime.

FIRE ALARM - The Evac Alarms will also function as a fire alarm by monitoring nearby sprinklers. Sprinklers not covered by Evac Alarms will show a warning sign. Use the button on the Evac Alarm to scan for sprinklers in a given range. See the screenshot on how to determine the optimal place for your Evac Alarms! You don't need many!

OBEY - Activates the secretly implanted RFID chip your prisoners got at Reception to make them more compliant. Works in a 3 to 51m range on selected security levels, options can be set by a button.

RELEASE THE HOUNDS - A special booth developed by someone called Mr. Burns: it allows you to release the hounds with the press of a shiny button! Place the booth in the far end of your prison, to make sure the dogs have something to eat on their way to the exit.

ADVANCED SNITCH SORTER - A machine which automatically assigns snitches and ex-law enforcement prisoners to Protected Custody. You can set its range between 3 to 51m and specify which security level(s) should be sorted with a button! (see screenshot)

POWER CONTROL - Use a DoorTimer connected to a booth with Power Panels to turn on/off Lights, Cookers, Fridges, Metal Detectors, Workshop Saws / Presses, CCTV monitors, Door Control Systems and Phone Taps. When a Power Control Booth is set to turn off the lights, you can click any light that has been turned off and click its button to change it into an Emergency Light. It will then stay on while all other lights are controlled by the booth. There should be NO ELECTRICAL CABLE running under the Utility Booth!


Hands in the air for the original Workers on Call and SnitchSorter mods made by Sambot! Without his efforts to make those great mods this one would not have existed... Credits also go to Chinbob for creating the original Evacuation mod. And to Skezza for the Section to Gang idea.

Both original mods have been extensively improved and fine-tuned to fully work in this mod. What used to be a small mod has grown into a script of 2000+ lines of code. The SnitchSorter provides every possible sorting option you need, and the Evacuation mod is using a new defined sound which is played only locally around the new Evac Alarm speaker. The evacuation booth will also sound a control alarm to notify people that the evacuation is still active.


If you have any suggestions for new utilities to be added to the booth, feel free to post your feedback!

Forum topic with EXTENSIVE INFO ON EVACUATING PRISONERS:
http://forums.introversion.co.uk/viewtopic.php?f=88&t=59499

Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Follow this guide to remove mods. This mod is in folder 687910616.
Popular Discussions View All (1)
0
29 Jan, 2021 @ 2:30am
COMPATIBILITY
murgh
219 Comments
guy 26 Jan, 2024 @ 1:46pm 
does the mod still work?
CmdrLittlez 25 Jan, 2024 @ 5:58pm 
literally breaks my game
Krieger 18 Jan, 2024 @ 2:09pm 
breaks game
Inquisition Time! 28 May, 2022 @ 3:34am 
So, what does the obey control booth do?
John Helldiver 19 Sep, 2021 @ 7:50am 
Hi, I can see the Switch above the Control Booth, any way to fix that?
murgh  [author] 28 Jan, 2021 @ 1:19pm 
Mod update:

- made compatible for Glasshouse & Going Green DLC
- added legacy objects(2018).png file if you need this mod with the Anniversary 2018 edition.
murgh  [author] 13 Mar, 2020 @ 12:10pm 
Invisible lights are intentional as explained below. With some objects the default lights will fight with the renderdepth thus creating a flickering effect.
Xico26 13 Mar, 2020 @ 11:29am 
@LemonsterOG How do I organize this? Any suggestion?
Thanks for your help :D
1: https://i.imgur.com/yoR9VbW.png?1
2: https://i.imgur.com/8Y0vDyG.png?1
Xico26 13 Mar, 2020 @ 11:26am 
Lights with the mod: https://i.imgur.com/6hx2pX5.png
LemonsterOG 13 Mar, 2020 @ 9:41am 
Side Note: I've asked @murgh to take a look at my active mods list to make sure I don't have any conflicting mods. I'm waiting to hear back.