XCOM 2
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Utility Slot Sidearms
   
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21 maj, 2016 @ 7:27
27 jul, 2016 @ 6:58
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Utility Slot Sidearms

I 1 samling av GrimyBunyip
Grimy's Modular Overhaul
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Utility Slot Sidearms
Want a sword on your sniper? a pistol on your ranger? A gremlin on your grenadier?
This mod adds variants of sidearms that can be equipped in the utility slot.

FAQ
Do these sidearms work with upgrades from your loot mod?
Currently, no. But maybe in a future update.

Can I have grenade launcher and psi amp sidearms?
Yes, but you'll need to turn them on in the INI file.
I disabled them by default.
Grenade launcher sidearms would be really OP.
Psi amp sidearms don't really make too much sense.

Does loot protocol from your Gremlin Loot mod work with utility slot gremlins?
yes

I don't see any sidearms in my utility slots
Try using the UpdateUtilitySlotSidearms console command
208 kommentarer
Inaire 18 feb, 2022 @ 18:04 
Psi amp sidearms don't really make too much sense by itself butt here are other mods that could use this like partially gifted
Zaku II (Alias WatcherZigzagoon) 4 jul, 2020 @ 17:54 
does this mod provide the abilities for each secondary? I doubt it, but I want to know for sure before I try it
Zoinho1 20 maj, 2020 @ 8:41 
Does not work in ongoing campaign, right? I tried the console command and nothing.
SuperDigga 19 maj, 2020 @ 1:42 
I dont understand how equipping a blade on an assault will grant him slash or fleche?
I tried it once and besides crashing 2 times in a mission, my assault stunned foes with a slash animation...
Revan519 8 maj, 2019 @ 14:53 
work with wtco???
aku-aku 19 mar, 2019 @ 14:12 
Well, finally the gremlin appeared as a really utility gear.
I thought it will be in the secondary arm slot.
Can i achieve that somehow?
Side note: now in the utility arms list the gremlis is listed four times. Not so nice...
aku-aku 19 mar, 2019 @ 14:04 
I have found the file: XComUtilitySlotSidearms.ini
I put a new line into that:
bEnableGremlins = true

Nothing happened....

aku-aku 19 mar, 2019 @ 13:19 
Which INI file should I use?