Star Ruler 2

Star Ruler 2

Ei tarpeeksi arvosteluja
New Movement Physics
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Content: Subsystems
Type: Mod
Tiedostokoko
Julkaistu
Päivitetty
81.602 KB
24.5.2016 klo 18.55
26.6.2016 klo 13.42
4 muutosilmoitusta ( näytä )

Tilaa ladataksesi
New Movement Physics

Kuvaus
This mod increases the thrust of every engine type, but adds linear velocity drag. This makes ships accelerate a little slower than they expect (but way faster than unmodded), and slow down a little faster than that. It also means that any given ship will reach a top speed based on its thrust to mass ratio.

From preliminary testing and balancing, this top speed should be slower than any reasonably sized Hyperdrive, so you'll want to use some sort of FTL to get around. Slowboating it will certainly still work perfectly well, but it takes a bit longer under this movement system.

It also generally improves maneuverability at low velocities as the drag reduces unwanted lateral velocity, and this is further improved by a general increase to turning speeds. (As a result this mod is not compatible with my Faster Turning Speed mod as it incorporates that functionality)

Additionally, this mod enables ships to slowly move laterally without being vector thrust enabled. This means they can get started or correct their course without needing to be entirely rotated. By default they have 0% thrust at a 90 degree angle, scaling up to 35% thrust at slightly off angle in either direction, so ships can now (slowly) reverse. This updates to 100% thrust as soon as they're properly aligned. To prevent wobble at short range, ships now get additional braking thrust when very close to their point of destination, helping to prevent overshoots, oscillation, and wobble. This thrust is entirely magical but works really well at just making things easier to control.

(Icon is still by Lorc)
8 kommenttia
Knittel 10.1.2017 klo 13.39 
Thank you very much for this mod. The movement may be less realistic but for gameplay purposes it is so much better. Especially with SlipStream Portals I had the problem of the ships running around the portal for 1 minute not hitting, which does not happen with this mod.
*thumps up*
Darloth  [tekijä] 29.10.2016 klo 7.24 
Sure - just download it from Github, where I keep most of my SR2 mods for that purpose: https://github.com/darloth/SR2-NewMovement

If you just plop the New Movement Physics folder from that repository into the SR2 mods folder (I'm not sure where gog puts it, presumably in the same directory as the exe?) and optionally the graviton adjust mod as well, it should then show up in the mod list.

I have some others mirrored there as well.

If you need to copy a mod that -isn't- hosted elsewhere, it's possible but you'll need to dig around in the steamapps/common folder to find the subscribed item list and then find the mod you want and then get it to him separately, and I cannot really help you there. I know it's theoretically possible, but I've never done it myself.
Maggo 0815 29.10.2016 klo 6.05 
Trying to get this for someone that has Star ruler 2 from GOG. Any idea on how to give this to him?
Darloth  [tekijä] 10.9.2016 klo 13.29 
You can turn it down if you like, the speed modifiers are merely thrust modifiers in a single text file. I don't offhand know the correct value for 'vanilla' acceleration, but you could probably get close with something like +20% thrust instead of however much the mod has.

If you come up with a value that seems to work really nicely, please let us know - maybe everyone else will like it too.
Toc 24.6.2016 klo 13.34 
Thank you, this is a substantial quality of gameplay improvement for me.
seronis 27.5.2016 klo 3.45 
Sounds good. Was just a bit curious on reasoning. Its been some time since I booted up SR2 (i play sr1, aurora and stellaris a lot) and forget how the acceleration actually looks in game.
Darloth  [tekijä] 27.5.2016 klo 3.11 
It wouldn't. However, Star Ruler 2 lacks c. On ships with a lot of engine, it's often faster to just fly between star systems with your engines rather than bother turning on your hyperdrive.

I tried to add c, but it didn't work, so I went with the easier option of adding drag. Since that has a pleasant side effect of making ships maneuver more intuitively (yes, it's less realistic, but it looks good and it feels good) I released it.
seronis 27.5.2016 klo 2.59 
Why would a space game need a speed limit other than 'c' ?