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https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/694296356/591773365282308220/?tscn=1749219135
You're welcome :)
Use the "Number of" to reference the number of blocks with a specific name that are present. check the variable to see if it doesn't = 0 and then do your logic.
See the guide for how to use "Number of"
I want to run a programable block on another grid, but that of course only works if EA can find the block. I can’t find anything in the actions or properties that could help me here. I even tried reading the text of an lcd panel (MMasters Automatic LCDs has a docked command) but that didn’t work. It would already be enough if your script would just continue a code block when a run command cannot be executed. Any ideas? I take every workaround you got :)
is the ownership on all the blocks the same? Programmable blocks can not affect other blocks if they have a different ownership.
Yeah I created a second LCD called "output_LCD", copied all the code to that as well , executed "debug LCD(Lower_Drill) and still no text on output_LCD.
The guide does say "debug LCD" and to output properties and actions it works.
If you want to write to a screen, it should not be to the Debug LCD. The Debug LCD is for looking at block properties and actions or for receiving errors if your code fails.
It would be good to use another lcd that is not named debug LCD.
Variables in EA aren't really variables, they are references.
Please see the variables section of the guide to understand how they work in EA.
you need to define them in the Variables Codeblock, EA does not understand setting variables outside this Codeblock.
Everything with EA is case sensitive. Is the physical LCD you want to clear named "debug LCD"?
It is "debug_LCD" by default. The underscore is missing.