RimWorld

RimWorld

507 ratings
Zombie Apocalypse (v. 1.5)
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
414.921 KB
26 Jul, 2016 @ 12:34am
27 Jul, 2016 @ 9:12pm
2 Change Notes ( view )

Subscribe to download
Zombie Apocalypse (v. 1.5)

Description
Description

This mod adds Zombies to the game. Zombies are a completely unique and challenging enemy which can greatly increase the difficulty of RimWorld.


Compatibility Notes

Zombie Apocalypse is not compatible with EPOE without the EPOE compatibility patch. If you try to run them together without the patch they will not play nicely together.

- This mod might have compatibility issues with other mods that alter Pawns.
- This mod will not be compatible with previous saves.


If there is any question about whether or not the mod is working properly, look towards the bottom right of your screen. If it says "Zombie Virus Active" that usually means the mod is working properly.


Features

Zombies
- Zombies are mindless killers. They kill you and your enemies indiscriminately.
- Their bites are infectious. If a colonist is bitten you will get an alert. The colonist will slowly die of the bite, and then they will turn into a zombie immediately on death.
- They are 20% slower than colonists and other enemies, and can be easily killed with Cutting weapons like knives and swords.
- You can easily keep track of the origin of any zombie by looking at their names. A zombie that was spawned in a zombie horde will simply be named "Zombie". If the zombie reanimated from someone who was originally living in your game, their name will be "Zombie [Name]". If they were a colonist there will be a pair of "*"'s surrounding their name.


Zombie Infection
- The Zombie Infection will affect any limb that is bitten by a zombie. This can be seen in the Health tab.
- Removing infected limbs will cure a colonist of the infection.


Zombie Hordes (raids)
- Zombies attack in large numbers.
- Zombie hordes always attack immediately.
- Zombie stragglers will be left behind, forcing you to leave your base to deal with them after the initial zombie attack is over.
- Zombies do not give up or flee.


Zombie Apocalypse/Airborne Zombie Virus
- The zombie virus goes airborne and affects all humans and corpses. All human corpses will start reanimating even if they were never bitten while living.
- This incident never ends. Once the virus goes airborne, everyone is infected.


NOTE: The airborne virus does not harm your living colonists. It just means there will be more zombies for you to deal with, since casualties from normal raids can later be reanimated if not disposed of.


Special Thanks

Special thanks to Vuursteen, Skyarkhangel, Latta for updating the mod for A12, and to the Hardcore SK team for updating it for A13.


My Other Mod

If you enjoy Zombie Apocalypse consider taking a look at my other mod, Wave Survival Mode:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=732261506

Wave Survival Mode is a unique combat-focused game mode where you have to survive as long as you can against wave after wave of enemies with little time in between to recover. It's a unique experience that feels and plays completely different from vanilla RimWorld.

Wave Survival Mode is not fully compatible with Zombie Apocalypse, but that will change soon.


NOTICE: An earlier version of this mod was uploaded to the Steam Workshop without permission and has been removed. This is the original RimWorld Zombie Apocalypse, and I am the original author of this mod.
Popular Discussions View All (11)
22
12 Jul, 2024 @ 6:32pm
PINNED: Compatibility Patches
JustinNeedsCaffeine
19
13 Aug, 2017 @ 3:10pm
is an a17
Bryan=0101
2
4 Oct, 2016 @ 4:22pm
Post your stories!
slashkey
672 Comments
demoineo 24 May @ 10:15am 
Are they compatible with Winston’s waves?
TerrariaGuy 1 Mar @ 6:47pm 
V okay, turns out the mod is VERY fragile, one too many mods and the mod Just, destroys the game. :D
TerrariaGuy 28 Feb @ 8:32pm 
It might be a thing where the mod is discontinued, but tested if it still works and MAYBE the mod gets changed. Keyword "maybe" considering the mod wasnt updated since 2016.
Miha_metan 21 Jan @ 10:51pm 
o7
Pauly 19 Jan @ 9:28am 
This is probably a 1.5 Version of the mod, and not for the 1.5 build of the game lol
Brotato 9 Jan @ 2:16pm 
Can you fix the mod?
WithTheFlow 21 Dec, 2024 @ 9:36am 
This shouldnt work. Idk why it says 1.5 in the name when it is clearly for build 0.14
Silent Service 16 Dec, 2024 @ 8:27am 
does this work now?
archibald peanutbutter the 3rd 15 Dec, 2024 @ 9:41am 
how to fix pawn models dissapearing when enabling this addon
XaocuT's Show 1 Dec, 2024 @ 1:52pm 
Автор, удаляй эту хрень, народ разгневан и жаждет правосудия