RimWorld

RimWorld

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Tech Advancing
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
5.799 MB
31 Jul, 2016 @ 2:14pm
1 Aug @ 4:31am
83 Change Notes ( view )

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Tech Advancing

Description
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized.
Also allows you to:

• Scale the cost of all techs
• Scale the cost of techs that are above your techlevel
• Apply a discount for techs that are below your techlevel

All those features are customizable too!

When does the Techlevel get improved?

Once one of the two Conditions(either A or B) is fulfilled:
Condition A: If you researched all projects of techlevel X and below , then the techlevel rises to X+1
Condition B: If you researched more than 50% of the projects with the techlevel Y, then the techlevel rises to Y


How to install:

Subscribe to this mod.
Rimworld should now download the mod.
Go to the Mods menu, and enable Tech-Advancing.

You can configure the whole mod by accessing the configuration-menu. You can open the menu by clicking on the config button below the research-progress-bar. Alternatively you can access it through the mod-options menu.

If you have any questions, please read the full FaQ on the forum post linked below. (You can find a small FaQ at the bottom of this description)

Version history (changelog), alternative downloads, license, and other things are located in the forum post liked below.

FaQ (the most important questions):

Q: Is this mod compatible with existing saves?
A: Yes it is.

Q: How can I contact you?
A: You can either look for GHXX#9078 on discord, or leave a comment here. Alternatively you could send me a PM on the ludeon forums.

Q: Does this mod work with X and Y?
A: Try it and let me know if it doesn't. I simply cannot try every mod combination, but as far as I know there shouldn't be any incompatibilities.

-------------------------------------------------

Link to the forum-post:
https://ludeon.com/forums/index.php?topic=22598

Link to the Tech Advancing Discord server:
https://discord.gg/NpVQ6xN

Spacial thanks to Andreas Pardeike aka Brrainz for the "Harmony" library http://github.com/pardeike/Harmony

Thanks to the following users for making one or more translations for this mod:
CANALETA : Spanish (both)
Amanore : French
farevell : Chinese simplified
duduluu, BOX : Chinese (traditional and former simplified version)
MMAciek : Polish
Blackraven6 : Russian
Popular Discussions View All (7)
2
22 Jul @ 6:51am
i need some help
djjft2708
300
24 Feb @ 1:06pm
Feature Requests / Bug Reports
GHXX
9
30 Jun, 2022 @ 9:35pm
More info?
BlackCorsair
1,489 Comments
Dizzy Ioeuy 1 Aug @ 1:12pm 
@GHXX WOW, ty for investigating. i actually wasn't thinking it would need or be fixed!

Thanks a ton man! As small-time modder myself (Spiderman movie vibes)... I know it can get annoying hearing about all the tiny little bugs....
Aryaltel 1 Aug @ 9:21am 
That ritual is probably from the VFE - Tribals mod, which has it's own system for advancing player faction tech via ritual. You don't need this mod if you're using Tribals unless you want to advance early. You might miss the cornerstone if you do, though.
Mostima 1 Aug @ 9:11am 
Oh the ritual I meant was the "Advance to X era" that normally appears on a table. But I can try fiddling with options. Haven't touched 1.6 much since still waiting on some other mods to update.
Eventide 1 Aug @ 8:35am 
Yeah could always set it so you need to research everything in a tech level to advance. But I suppose adding a ritual or something you have to do to progress instead of it happening automatically could be interesting as an option
GHXX  [author] 1 Aug @ 8:14am 
I am not sure what ritual you are talking about, but you could change the rules A and B around so that you need to do more research before advancing i suppose. (i.e by upping rule B's percentage)
Mostima 1 Aug @ 8:12am 
Unsure if this was already an option, so if it is just let me know. But would it be possible to have something that prevents automatically teching up and having to do the ritual to do so? Would he helpful if you want to stay at a certain tech level a bit longer.
GHXX  [author] 1 Aug @ 4:31am 
It was indeed broken, not sure why and not sure since when, but now it should work again :D
Thanks for reporting
Dizzy Ioeuy 31 Jul @ 8:14pm 
Does it not respond to newly joined if I spawn them in? IDK... it seems to not function. Not a huge deal as I can deactivate it, but was a fun hurdle to imagine overcoming.

Oh interesting on the space refugee. Seems to me just anyone not tribal should do it though. Thanks for the response.
GHXX  [author] 31 Jul @ 6:10pm 
that medieval limit thing only triggers when a new pawn joins your colony that is not medieval. So the existing pawns do not matter, it did work a few rimworld version ago, dunno if it is currently bugged. I believe in the past i tested it with devmode by spawning a pawn that has a faction that has a >=industrial techlevel and there it worked. Space refugee does not work i believe as they are factionless iirc.
Dizzy Ioeuy 31 Jul @ 5:08pm 
When I select limit tech level to medieval until you have a pawn who is not Tribal, the tech level never goes past medieval even in dev test mode which is made up of only non tribal pawns. And then when I spawn more pawns to see if the tech will advance, it does not.

For now workaround is don't select that option, but this seems to be bugged.