Reassembly

Reassembly

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No Recoil
   
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Tags: cvars
File Size
Posted
28.762 KB
24 Aug, 2016 @ 5:55pm
1 Change Note ( view )

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No Recoil

Description
does exactly what it says on the tin, recoil is BEGONE
49 Comments
probably wowie  [author] 13 Jul, 2022 @ 4:16pm 
i appreciate your concern but i must decline
Demon Cat Summoner Summon Lv5 13 Jul, 2022 @ 2:48pm 
BEGONE RE- T H O T
Philling_Good 8 Feb, 2019 @ 4:42pm 
Omg this mod... I've been playing tinkrell for 5 hours with a 20k ship going around launching myself to the otherside of the map with each second of firing this is definitly on my favorit list XD
NaCl 5 Jan, 2019 @ 6:44am 
Finally over buffed tinkerell and other faction wepons won't kill me on the astroid at the opossite edge of the map! (Rof buff X alot = hilarious
dalekdozer 23 Oct, 2018 @ 6:53pm 
excellent! all my tinkrell doomsday cannons shall obliterate fleets without launching themselves into the sector behind them!
probably wowie  [author] 10 Aug, 2018 @ 11:20pm 
no problem, happy to help
HALbert 10 Aug, 2018 @ 9:49pm 
ah thankyou thats great!
probably wowie  [author] 7 Aug, 2018 @ 1:00am 
you gotta create a seperate cvars.txt file in your mod folder and then put your edited cvars there

so let's say you want to change recoil, you can do that by putting "kRecoilPercent = x" in your new cvars.txt where x is whatever number
HALbert 29 Jul, 2018 @ 2:42pm 
exuse me for the dumb question but where can i alter cvars, save them, and upload them to the setam workshop as i am creating a faction in which ALL THE BLOCKS ARE CANNONS so i need to stop recoil for that otherwise you can say bye bye to that ship you spen HOURS making, of corse i will leave credit for u.
Fish 5 Oct, 2016 @ 5:22am 
damm