Reassembly

Reassembly

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No Recoil
   
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Tags: cvars
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24. Aug. 2016 um 17:55
1 Änderungshinweis (anzeigen)

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No Recoil

Beschreibung
does exactly what it says on the tin, recoil is BEGONE
49 Kommentare
probably wowie  [Autor] 13. Juli 2022 um 16:16 
i appreciate your concern but i must decline
Demon Cat Summoner Summon Lv5 13. Juli 2022 um 14:48 
BEGONE RE- T H O T
Philling_Good 8. Feb. 2019 um 16:42 
Omg this mod... I've been playing tinkrell for 5 hours with a 20k ship going around launching myself to the otherside of the map with each second of firing this is definitly on my favorit list XD
NaCl 5. Jan. 2019 um 6:44 
Finally over buffed tinkerell and other faction wepons won't kill me on the astroid at the opossite edge of the map! (Rof buff X alot = hilarious
dalekdozer 23. Okt. 2018 um 18:53 
excellent! all my tinkrell doomsday cannons shall obliterate fleets without launching themselves into the sector behind them!
probably wowie  [Autor] 10. Aug. 2018 um 23:20 
no problem, happy to help
HALbert 10. Aug. 2018 um 21:49 
ah thankyou thats great!
probably wowie  [Autor] 7. Aug. 2018 um 1:00 
you gotta create a seperate cvars.txt file in your mod folder and then put your edited cvars there

so let's say you want to change recoil, you can do that by putting "kRecoilPercent = x" in your new cvars.txt where x is whatever number
HALbert 29. Juli 2018 um 14:42 
exuse me for the dumb question but where can i alter cvars, save them, and upload them to the setam workshop as i am creating a faction in which ALL THE BLOCKS ARE CANNONS so i need to stop recoil for that otherwise you can say bye bye to that ship you spen HOURS making, of corse i will leave credit for u.
Fish 5. Okt. 2016 um 5:22 
damm