Reassembly
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No Recoil
   
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Tagi: cvars
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24 sierpnia 2016 o 17:55
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No Recoil

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does exactly what it says on the tin, recoil is BEGONE
Komentarzy: 49
probably wowie  [autor] 13 lipca 2022 o 16:16 
i appreciate your concern but i must decline
Demon Cat Summoner Summon Lv5 13 lipca 2022 o 14:48 
BEGONE RE- T H O T
Philling_Good 8 lutego 2019 o 16:42 
Omg this mod... I've been playing tinkrell for 5 hours with a 20k ship going around launching myself to the otherside of the map with each second of firing this is definitly on my favorit list XD
NaCl 5 stycznia 2019 o 6:44 
Finally over buffed tinkerell and other faction wepons won't kill me on the astroid at the opossite edge of the map! (Rof buff X alot = hilarious
dalekdozer 23 października 2018 o 18:53 
excellent! all my tinkrell doomsday cannons shall obliterate fleets without launching themselves into the sector behind them!
probably wowie  [autor] 10 sierpnia 2018 o 23:20 
no problem, happy to help
HALbert 10 sierpnia 2018 o 21:49 
ah thankyou thats great!
probably wowie  [autor] 7 sierpnia 2018 o 1:00 
you gotta create a seperate cvars.txt file in your mod folder and then put your edited cvars there

so let's say you want to change recoil, you can do that by putting "kRecoilPercent = x" in your new cvars.txt where x is whatever number
HALbert 29 lipca 2018 o 14:42 
exuse me for the dumb question but where can i alter cvars, save them, and upload them to the setam workshop as i am creating a faction in which ALL THE BLOCKS ARE CANNONS so i need to stop recoil for that otherwise you can say bye bye to that ship you spen HOURS making, of corse i will leave credit for u.
Fish 5 października 2016 o 5:22 
damm