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Sandbox Adv. Training mod (lvl 100)
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11.10.2016 klo 15.16
24.3. klo 5.27
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Sandbox Adv. Training mod (lvl 100)

1 kokoelmassa, tekijä HeroinAction
HeroinActions Kenshimods
9 luomusta
Kuvaus
-Adds Training dummies (to lvl 100, normal speed) for

Assassination
Stealth
Armor-smith
Weapon-smith
Lockpicking
Attack
Defense
Strength
Dexterity
Toughness
Turret
Martial Arts
Dodge
Precision Shooting (Friendly Fire)
Crossbow
Perception
Thievery
Robotics

Dummies in this version are free/cheap

- !!! check the 2nd picture !!!:

! Where to find the dummies !
! What research prerequisites !
(blueprint available early from a shady blueprint trader in the Hub for 1 cat, or as lvl 1 research. All buildings cost just 1 building material)

-training speed is normal (seems to be impossible right now to increase), so it might take a lot of days in game to actually reach skill level 100

- Submod available to remove the training progress bars from the interface (use together):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2206637759

*LOAD SUBMOD BELOW MOD* -exchange /removal of Submods seems to work flawlessly

-more immersion friendly version available (lvl 70, integrated into the research tree, appropriate building costs): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771745662

*DO NOT USE THE NORMAL VERSION WITH THE SANDBOX VERSION*

|All the training dummies use only vanilla models and animations, which seemed appropriate or funny to me.


|obviously a game balance breaking mod, but I think you're old enough to decide how you want to play the game


Please report bugs/incompatibilities you encounter
Suositut keskustelut Näytä kaikki (1)
1
10.3.2024 klo 21.53
TÄRKEÄ: Reported Mod incompatibilities
HeroinAction
130 kommenttia
HeroinAction  [tekijä] 31.3. klo 6.21 
nobody reported it for this version, but any big mod that exchanges the hub vendor will remove the blueprints. Eg. genesis uwe etc.

you can still research them with a lvl 1 research bench for free.

I added robotics because i noticed it's important for robo-limb crafting, but the weapons just add a damage multiplier - it's not worth the duplication of effort and dummies to me :lunar2019piginablanket:.
MrSisterFister 30.3. klo 21.52 
not able to find the guy who sells the training dummys in the hub. where is he located?
迷失的乐乐 26.3. klo 5.33 
Also, may I ask if other training tools such as various weapons will be added in the future
迷失的乐乐 26.3. klo 5.32 
Today while playing, I found that there was an additional column in the sandbox. Upon checking, it was confirmed that it has been updated XD
Goosicorn 30.9.2024 klo 15.43 
welp, sadly this one didnt wanna work for me, or the shady feller is hiding like an absolute madman hahaha. Regardless, I appreciate your work!
sweeps 30.6.2024 klo 17.43 
Doesn't really break the immersion to me, feel like most of these should be trainable anyways.
HeroinAction  [tekijä] 20.3.2024 klo 10.10 
probably the same blueprint removing incompatibilities as in https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771745662
but i think nobody reports them since there is a lvl 1 research
biggus dikkus 19.3.2024 klo 13.58 
cant find the blueprints in the hub shop
Javetts 7.9.2023 klo 11.01 
I need this exact mod, but caps at 50
Lee Townage 14.7.2023 klo 11.22 
@Imppa if you start with a negative skill level the progress bar moves the wrong direction until you reach 0 skill