Arma 3
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Enhanced Soundscape
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
107.515 MB
24 Dec, 2016 @ 3:33pm
11 Feb, 2020 @ 7:02am
9 Change Notes ( view )

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Enhanced Soundscape

Description
-Reuploading this mod is _not_ permitted-

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What is Enhanced Soundscape?
Enhanced Soundscape is a sound enhancement modification for ArmA3. It adds additional, weapon-sound related features to the game. Those are hill/mountain reverb and reflections, forest reflections as well as reflections from houses in urban areas.
The basic principle is: Firing a weapon creates a loud noise, noise is waves that swing through the air/make the air swing and those waves get reflected off objects and terrain. The volume levels were done with my soundmod "DynaSound 2" in mind, but ES works with every mod including the vanilla sounds since nothing "core" is changed.



Real-time calculated Hill/mountain reverb:
The feature simulates the reflection of the gunshot-noise when there are hills around you. The further the mountain/hill, the more diffuse the reflection will be. Close terrain will reflect a clear "popp", while mountains in the distance will send back a diffuse, "crumbly" echo. The feature is calculated in real-time and real-environment, meaning you will actually be able to see the mountain the shot got reflected from.



Forest reverb:
So many trees and plants around you create some kind of "half-enclosed space". You will hear a thick layer all around you when firing inside a forest!



Urban reverb:
The many hard surfaces of houses in urban areas give a very direct and harsh reflection when firing a gun. The mod simulates this by playing slapback sounds from the actual walls when firing next to houses in urban areas. The result is a "thickened" feeling when firing your gun.
Popular Discussions View All (2)
3
30 Mar, 2020 @ 10:35am
Bikey Issue
Ben
4
7 May, 2018 @ 6:19pm
Hardware requirements
maverickwoe
278 Comments
CorporateEddy17 8 Jul @ 3:04am 
Seems to be a bug where sounds become muffled, I have Global mobilization on as well, could that be the cause?
Jade 14 Jun @ 12:05pm 
Anyone else having issues getting this mod to work with the cdlc Global Mobilization?
Fox_mops 23 May @ 1:21am 
is it working with a Sound mod too?
Awesomichael 7 Apr @ 5:19am 
to the two people below and the others in the future

"All fine mate. Enhanced Soundscape just adds ontop of what we already have" - from the JSRS 2025 creator

so it compliments JSRS and is compatible
ShiaLaBunion5 4 Apr @ 4:21pm 
That's exactly what I'm wondering
Mr. K 10 Mar @ 1:22pm 
Hi quick question: Does Soundscape also work with JSRS? SOUNDMOD 2025? Or do they... override each other or how does that work?
Multi 4 Nov, 2024 @ 7:25am 
@Wiket What a pathetic cuck lol
Feynman 22 Aug, 2024 @ 6:27pm 
Appears to work in combination with JSRS Soundmod, but doesn't reverb/reflect every single sound.
Difficult to quantify during action.
Wiket 21 Aug, 2024 @ 12:15am 
HBAOplus 19 Aug, 2024 @ 7:04pm 
The old JSRS version before 2016 used a build-in custom verstion of Enhanced Soundscape. But I don't know if it stll there in lastest JSRS.