RimWorld
Ocen: 1,747
Dubs Rimkit
2
7
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Rozmiar pliku
Zamieszczono
Zaktualizowano
15.077 MB
1 stycznia 2017 o 19:39
3 lipca o 6:05
Listy zmian: 42 ( zobacz )

Zasubskrybuj, aby pobrać
Dubs Rimkit

W 1 kolekcji stworzonej przez Dubwise
Dubs Mods
Przedmioty: 12
Opis
Set of accessories with abilities and stat boosts. Multiplayer ready

Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.

Repair kit accessory which allows constructors to salvage broken components while repairing buildings, these can then be fixed at a machining table.

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Rimkit/issues

[ko-fi.com]

[www.patreon.com]

My Discord[discord.gg]

Github releases[github.com]

Czech by Ralph Shepard Feedback[prekladyher.eu]

Medkits
3 types are available, medicine bags crafted at basic crafting spots using herbal medicine, standard medkits crafted at tailoring benches using normal medicine, and a glitterworld version of the standard medkit. To use the medkit equip it as an accessory using forced equip or by making an outfit. All 3 kits have the same 3 abilities, bandage will bandage all of the wearers wounds on the spot, bandage in bed will do the same but they will find the nearest medical bed first, and bandage others will allow you to select another pawn to be tended to, even during combat.

Repair kits
The repair kit is constructed at a tailoring bench, it gives +12% bonus to construction speed and construction and repair success chance. And a passive ability which allows the wearer to salvage broken components while repairing broken down buildings, the chance is based on construction skill. The broken component can then be repaired at a machining table using 10 steel.

Bug Reports / Issue Tracker
https://github.com/Dubwise56/Rimkit/issues
Popularne dyskusje Zobacz wszystkie (5)
4
17 kwietnia 2019 o 4:56
Strange Errors
Kolljak
3
13 marca 2021 o 18:50
Repair kit replace Tools?
Jet
1
6 maja 2022 o 7:24
Adding quality levels to the kits?
Bebop Cola
Komentarzy: 416
Princess Katsume 31 lipca o 16:26 
any chance we could get the kits to be placed on its own layer so that other utility items can still be equipped?
Dubwise  [autor] 3 lipca o 6:06 
updated to 1.6
K 5 grudnia 2024 o 22:19 
From what i have tested, this is a great mod!

Incompatible with Common sense & smart medicine tho, since you have to manually use the rimkit, it's still a awesome mod!
[岗] Señiorita woofers 23 kwietnia 2024 o 15:26 
Hey Dubwise, are the textures renewed in game or are they the same as in the pic
Dr Chaz 7 kwietnia 2024 o 1:35 
Now I have run into an issue with the pawns with the medical kits not resupplying their bags after they're all done. I have to manually do it as far as I'm aware.
Dr Chaz 7 kwietnia 2024 o 1:32 
***(To everyone having an issue with your pawns not healing with the kit.)***

@Dracon I was having a similar issue and so I decided to put 10 minutes aside to test it out.

What the issue actually is, is ourselves being dumb. The issue is the base game's medical care default settings. The prisoners and slaves are defaulted to "herbal or worse" and so your doctor only carrying medicine and not herbal medicine, has to run back to grab herbal meds and not what he has already on him.

To resolve this issue, inside the "Health" tab of a pawn, at the top of it where you select that pawn's medical care quality, click on "Defaults" and it opens a list for all pawn types. Select "Best Quality Medicine" for all pawn types to no longer have that issue, for that save. And of course, change the treatment settings inside of the Pharmacist tab.
Gerewoatle 4 kwietnia 2024 o 19:22 
@Mause - No one is going to fuck around with IRL laws just so you can jerk off to how much of an edgelord you want to be in a video game.
MauseLoch9000 4 kwietnia 2024 o 14:00 
@Jeff2467 Thats why I asked for it. War crimes :)
Dubwise  [autor] 4 kwietnia 2024 o 5:52 
updated to 1.5
Dracon 24 marca 2024 o 10:16 
potential conflict with either Pharmacist continued or Priority Treatment Ressurected, though I suspect the latter. Basically, pawns no longer use the medkit charges when set to auto and instead go back to storage for meds.