Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Incompatible with Common sense & smart medicine tho, since you have to manually use the rimkit, it's still a awesome mod!
@Dracon I was having a similar issue and so I decided to put 10 minutes aside to test it out.
What the issue actually is, is ourselves being dumb. The issue is the base game's medical care default settings. The prisoners and slaves are defaulted to "herbal or worse" and so your doctor only carrying medicine and not herbal medicine, has to run back to grab herbal meds and not what he has already on him.
To resolve this issue, inside the "Health" tab of a pawn, at the top of it where you select that pawn's medical care quality, click on "Defaults" and it opens a list for all pawn types. Select "Best Quality Medicine" for all pawn types to no longer have that issue, for that save. And of course, change the treatment settings inside of the Pharmacist tab.