Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Battleship
   
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Modules: Regular Module
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7.098 MB
3 gen 2017, ore 9:22
15 feb 2023, ore 3:22
35 note di rilascio ( visualizza )

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Battleship

Descrizione
“Captain! Captain!” exclaimed an exhausted voice, as a uniformed man hurriedly entered the bridge.

“At ease, Commander”, the captain said as he turned to face him. He had always felt that, while admirable, the first officer seemed to take his responsibilities just a tad too seriously. “What’s the matter?”

“The enemy hh—” The officer took a deeper breath. “The enemy has organized a new attack fleet. Here’s our new orders we just received.” He handed the captain a sheet of paper. “We are instructed to strike as soon as we can infer the enemy’s positions.”

The captain took the paper and scanned it intently. After a while, he commented on it. “This is... our intelligence?”

“I know, right?”

“Five by five grid... Horizontal or vertical...” He looked pensive. “We need to get a cadet to work out the logic of this. And then we gotta find a suitable ensign to operate the torpedo.” He handed the paper back to the officer. “Find the right hands for the job and begin training immediately.”

“Aye, sir”, the first officer responded with determination. His extended index finger swaying side to side, he mumbled, “I think I know just the right ones.”


Module created by Timwi.

Manual PDF[ktane.timwi.de]
Manual HTML[ktane.timwi.de]
18 commenti
feehxborges 11 nov 2024, ore 8:00 
top
Eliwynn 12 lug 2020, ore 22:54 
@Timwi I don't know what it is sadly. Knowing VR works with left and right eye at the same time to fell the 3D world. If we simulate the eye with Camera left eye and Camera Right eye, the number in battle seem to be at the same X,Y for both eye. The left one if i'm right. So the X,Y of the right eye should be rearrange, to appear more at the left. My eye separation is 62 mm. I hope it give you some tips
Timwi  [autore] 5 lug 2020, ore 18:08 
@Etikx If you know what causes the issue and can fix it, I’d be happy to take a pull request.
Eliwynn 3 lug 2020, ore 10:07 
This Mod is broken in VR mode :pepehands:
Can you fix it ?
Left eye don't follow right eye
So I'm seeing numbers in double
Redowloading just in case
Dj_Faun 9 gen 2020, ore 10:09 
@elias5891 Thank you for the explanation. Hopefully I'll do better with your guidance. ^_^
Timwi  [autore] 5 gen 2020, ore 4:35 
@supercat Thank you for the heads-up. I’ve seen that bug before but I don’t know what causes that. I just recompiled and reuploaded this module with the newest modkit. Please test and let me know.
supercat765 27 dic 2019, ore 21:02 
the text appears off the modual in the right eye in vr. thought you should know
elias5891 25 ott 2019, ore 1:46 
@Dj_FaUn, it does, though you have to think a bit harder about things. Bullet one includes "...Add or subtract 5 to the letter or digit until it is in the range A-E..." and bullet 3 "...convert the number of ports into a letter A-E...-in the same manner-" 0 isn't a letter, so you add 5 to get 5, which would be E. (same applies to indicators)
Dj_Faun 24 ott 2019, ore 21:59 
I have a few questions regarding this module, but I'll start with just one.

What do you do when you have no ports? There is nothing on the manual regarding 0s.
TheJWays 30 ago 2017, ore 11:09 
@elias5891 I made a mistake. My brother (who is really good at Battleship) just told me, that its not allowed for two ships to touch diagonally... So the module did do the right thing after all. I just did not know all the rules that apply to this puzzle :)
In the configuration in the picture, it is not possible for a two point ship to be in the top right location because it would diagonally touch the one point ship at the top right corner.
The more you know....
I did radar the spots though :)