RimWorld

RimWorld

128 ratings
Extended Woodworking
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.911 MB
7 Jan, 2017 @ 6:17am
20 Jun @ 2:18pm
30 Change Notes ( view )

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Extended Woodworking

Description
Extended Woodworking

This is an update of the Extended Woodworking mod (A13). All credit for the original creative work goes to ItchyFlea. https://ludeon.com/forums/index.php?topic=7893.0

Previous versions of this module can be downloaded from GitHub:

https://github.com/TeflonJim/ExtendedWoodworking/releases

This mod changes trees so that when they are cut down, they produce wood of that tree type. Different wood types have slightly different properties.

Wood may be painted in different colours. The available colours are: Red, Green, Blue, Yellow, White, Black.

A Woodworking table is available to paint wood or convert specific types of wood to the original wood type (generic wood).

Compatibility

Expansions

  • Royalty
  • Ideology
  • Biotech
  • Anomaly

Mods

  • [HRK] RIM AT WAR - WW1 / WW2 French Weapons
  • [HRK] RIM AT WAR - WW1 Winchester M97 "Trench Gun"
  • [HRK] RIM AT WAR - WW2 Soviet SMGs
  • [LTS]Furnishing
  • [RH2] Rimmu-Nation² - Weapons
  • [T] MoreFloors 1.5
  • A Dog Said... Animal Prosthetics
  • A RimWorld of Magic
  • Alpha Memes
  • Ancient urban ruins
  • Books From Paper
  • Camping Tent
  • Caravan Adventures
  • Caravan Equipment (Continued)
  • Caravan Gear
  • Coal Expanded (Continued)
  • Cosmere - Metals
  • Erin's Cottage Collection
  • Erin's Japanese Furniture
  • Expanded Materials - Metals
  • Fertile Fields 1.5
  • Fishing Village Decor and Props (Continued)
  • Fortification Industrial - Citadel
  • Fortifications - Medieval
  • Fortifications - Neolithic
  • GloomyFurniture
  • M1 Garand, Winchester 1894 & Colt 1862
  • Medieval Overhaul
  • Musical Instruments (Continued)
  • Nature's Pretty Sweet (Continued)
  • Outland - Furniture & Decor
  • Pen's Decor
  • Project RimFactory - Materials
  • Realistic Planets Continued
  • ReGrowth: Aspen
  • ReGrowth: Boiling
  • ReGrowth: Boreal
  • ReGrowth: Swamp
  • ReGrowth: Temperate
  • ReGrowth: Tropical
  • ReGrowth: Tundra
  • Rimsenal - Augmented Vanilla Pack
  • RimWriter - Books, Scrolls, Tablets, and Libraries (Continued)
  • RoughBarricade (Continued)
  • Ruger Mini
  • Signs and Comments
  • Simple Learning
  • Simple Ships
  • Tabletop Decorations
  • Tabletop Trove - Additional Joy Objects and Decor
  • TMC Weapon Pack
  • Vanilla Animals Expanded
  • Vanilla Animals Expanded — Royal Animals
  • Vanilla Apparel Expanded — Accessories
  • Vanilla Books Expanded
  • Vanilla Brewing Expanded
  • Vanilla Cooking Expanded
  • Vanilla Cooking Expanded - Stews
  • Vanilla Factions Expanded - Classical
  • Vanilla Factions Expanded - Empire
  • Vanilla Factions Expanded - Medieval 2
  • Vanilla Factions Expanded - Settlers
  • Vanilla Factions Expanded - Tribals
  • Vanilla Furniture Expanded - Architect
  • Vanilla Furniture Expanded - Security
  • Vanilla Ideology Expanded - Memes and Structures
  • Vanilla Psycasts Expanded
  • Vanilla Vehicles Expanded
  • Vanilla Weapons Expanded
  • Vanilla Weapons Expanded - Tribal
  • VGP Garden Tools
  • VGP Vegetable Garden
  • VGP Xtra Trees and Flowers
  • Westerado (Continued)
  • Wild West Firearms (Non CE Version)

The following mods contain floors, the defs are duplicated for each available wood type. A drop down list is added to allow material selection:

  • [T] MoreFloors 1.5
  • [WD] Expanded Floors
  • Erin's Cottage Collection
  • Pen's Decor
  • RIMkea

Incompatible mods

  • Expanded Woodworking
  • Simple Chains: Lumber

Options

This mod does not include an options menu. Painted wood may be disabled using the Cherry Picker mod. A predefined list is available for painted woods "Extended Woodworking: Enable painted wood".

Alternatively, mod content is expressed using LoadFolders.xml in the mod folder. The first line can be deleted to disable painted woods and associated recipes:
<li>Conditional/1.5/_EW-Painted</li>
152 Comments
Tzyder 20 Jun @ 4:22pm 
Thanks Denty! Woodworking has always had deep roots into the game..over the years its caused me all sorts of weird errors but still totally worth it.
denty  [author] 20 Jun @ 2:21pm 
@Tzyder I've patched the scenario and updated here.

I make the weapons it offers stuffed, but the scenario assumes they're not. Should be good to go again now, I just tell it to make them out of WoodLog explicitly.

I don't know why that's not come up before, the game must have just handled it or no one isolated it.

Thanks for taking the time to show your steps. Really didn't connect that up at all.
denty  [author] 20 Jun @ 1:56pm 
Cost list patches are doing it. Pila and Short_Bow for that scenario start. I'll try and figure out why, but probably won't be fixed until tomorrow.
denty  [author] 20 Jun @ 1:37pm 
Okay, well reproducible now. Let me see if I can fix it.
denty  [author] 20 Jun @ 1:23pm 
Oh hold on. I have a bunch of errors there now. Specifically for that lost tribe scenario.

In your player.log, do you get something like:

Exception filling window for RimWorld.Page_ScenarioEditor: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3CB60DD]
at RimWorld.ScenPart_ThingCount.DoEditInterface (Verse.Listing_ScenEdit listing) [0x001db] in <8abec72a46ea43b0bd4b0f4e768559e1>:0
at RimWorld.ScenarioUI.DrawScenarioEditInterface (UnityEngine.Rect rect, RimWorld.Scenario scen, UnityEngine.Vector2& infoScrollPosition) [0x0012e] in <8abec72a46ea43b0bd4b0f4e768559e1>:0
at RimWorld.Page_ScenarioEditor.DoWindowContents (UnityEngine.Rect rect) [0x000a0] in <8abec72a46ea43b0bd4b0f4e768559e1>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <8abec72a46ea43b0bd4b0f4e768559e1>:0
denty  [author] 20 Jun @ 1:20pm 
No required DLC. I patch stuff from Ideology and Royalty if you have them, but only if you have them active in your mod list. There wasn't anything in Anomaly I could patch anyway so you're missing nothing from me there.

I'd try clearing out your user settings (renaming / copying out / whatever) from `%LocalAppData%\Ludeon Studios\RimWorld by Ludeon Studios` to see if it's some remembered thing.

I don't directly interact with scenarios (other than indirectly by stuffed things being added) and at the end of the day, if you only have my mod active it's not that much stuff.

Beyond that you might consider asking if anyone has seen this in somewhere like the "Dubs Mods" discord. That's linked through from the performance analyzer mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2038874626 .
Tzyder 20 Jun @ 11:30am 
is there anything to woodworking that need anomaly? Ive got all the DLCs but that one.
Tzyder 20 Jun @ 11:23am 
I had intended to edit the stock 5 tribal to remove the starting animals. They tend to be useless food eaters but I dont want to slaughter or starve dogs and cats...it ends up in art :) When I load up the game with this mod and no others and open the editor screen when you click the X the scroll bar is gone and if you click on any variable boxes it hard freezes the game.
denty  [author] 20 Jun @ 9:25am 
Scenario editor works in 1.6 for me (with core, DLC, and this mod). Is there a specific scenario you're editing? I tried a bunch of the built-in and another few derived from those.
Tzyder 20 Jun @ 7:00am 
my guess would be when setting up scenarios you have to pick objects and resources and specify their material. Something is freaking out that UI, though I cant get that far as the whole scenario set up menu is frozen. I should say this is on the unstable 1.6 test build. Its repeatable with this mod and only this mod of the mods I've been running. Menu works with no mods and with the others I'm testing. Woodworking has been one my my favorites for years so thanks for keeping it up :)