Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Dynamic Diplomacy (Friendship Bonuses Version)
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Type: Mod
Mod: AI, Gameplay
File Size
Posted
Updated
201.835 KB
24 Feb, 2017 @ 12:25am
25 Jul, 2022 @ 4:42am
56 Change Notes ( view )

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Dynamic Diplomacy (Friendship Bonuses Version)

Description
The goal of this mod is to make diplomacy more dynamic and interesting. Based on discussions I've read and my own viewpoint, I think the primary factor in diplomacy should be the actions you've taken, and that agendas need to be a secondary factor. Diplomacy also needs to be more rewarding. This updated version fixes some early issues that the mod faced after the update.

I highly recommend ITcore's Immersive Texts mod to go along with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=871120445

Want the mod's diplomacy changes without the friendship bonuses? Take a look at this version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1310620734

Tired of being denounced as a warmonger? I created a mod to remove the warmongering penalty for everyone but Gandhi: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=877852279

Constructive feedback is greatly appreciated! hope you enjoy the mod!


Main Changes
==============================================================================
In order to reach the mod's goal, several changes have been made. The main ones are:

- Agenda modifications: all the modifiers for historical and random agendas have been set to have a maximum effect of 2 (Either positive or negative). Some agenda modifiers might still exceed this limit, but I'll be working on bringing them in line in future updates.

- Recreated agendas: certain historical agendas had to be recreated in order to get them to be modifiable. Unfortunately at present I wasn't able to fully recreate all of them and had to change some as a result. The agendas that have been changed are the ones for Barbarossa, Saladin, Catherine and Trajan. Cleopatra, Hojo and Harald had recreatable agendas. More information on the changed agendas is listed below.

- Diplomacy modifications: most diplomatic actions have had their impact and duration reduced. It should be easier now to make friends, and establishing trade routes takes on more meaning now along with gift-giving. Select diplomatic actions have been given more weight, for example, razing a city, liberating a city, declaring friendship with an enemy and denouncing an enemy. I'll be providing a comprehensive list of diplomatic changes soon.

- Agenda requirement modifications: while testing I noticed that it's easier to trigger the negative requirements of agendas than the positive ones, especially for those that require yield ratios (culture, science, faith, etc.). I've set most ratios to be require -2 for the negative modifier to trigger, and 1.2 for the positive one to trigger. In addition, I've set the palace to be a wonder, this helps Qin not get angry as soon as you've built a single wonder, and I've made Pedro and and Peter more lenient with their agendas.

- Agenda activation: by default, historical agendas activate 10 turns after meeting a leader, and random agendas activate after 30 turns. This has been changed so that historical agendas take 30 turns to activate, and random agendas take 50 turns.

- Replaced all random agendas with new ones: a series of new random agendas have been set. The aim is to make them more balanced in relation to each other, and now each random agenda has 3 possible positive modifiers, and only 1 possible negative modifiers. The goal is to make the agendas more conducive to friendly relations. More information is listed below.

- Warmongering changes: Declared friends will now ignore warmongering penalties, and warmongering penalties have been significantly reduced throughout the eras. The aim is to make warmongering have an impact on neutral civs, but not affect your relationship with declared friends so severely. The default levels were also extremely high based on testing that I conducted.


Compatibility
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This mod should be compatible with all mods except for other mods that change agenda or diplomacy modifiers, and those that change agendas.


New Historical Agendas
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Barbarossa: likes civilizations with high industry and a strong army. Dislikes civilizations that threaten or conquer city states.

Catherine: likes civilizations with high culture output, dislikes civilizations with low culture output.

Trajan: likes civilizations with a high standing army and high income, dislikes civilizations with a low standing army and income.

Saladin: likes civilizations that are peaceful and have a high faith output. Dislikes civilizations that spread their religion to him.


New Random Agendas
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I'll add an image that lists the new random agendas since I can't add them here due to text limits.



Feedback and Suggestions
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I hope you enjoy this mod! Future updates are in the works. Constructive feedback/criticism and suggestions are highly appreciated!
Popular Discussions View All (2)
12
18 Aug, 2020 @ 9:51pm
Feedback and Suggestions
Indigo
0
20 Jul, 2023 @ 9:22am
Polish localization
Trump King
447 Comments
Royal Raven 14 Jul @ 5:58pm 
I assume this has not been updated for the new Leader Pass?
rilquermascarenhas 31 May @ 4:20pm 
Wanted to know if this works with Zee's Grievance Mod. Just started playing with both and it seems like the benefits of Dynamic Diplomacy (mostly delayed unfriendly status in the beginning of the game) are not here anymore.
TTV.BrizzyneWindsong 13 Jan @ 9:04pm 
Is it intended for the member of a rival Secret Society to still be a -5 to the relationship?
JackCandem 4 Jan @ 10:17am 
Does anybody happen to know if it works with Zee's Grievance Mod?
Spavit 27 Dec, 2024 @ 6:10am 
There's definitely a difference in AI behavior. And I love it.
Amroth 23 Sep, 2024 @ 12:46am 
Some DLC leaders are missing friendship bonuses, unfortunately
Amroth 28 Aug, 2024 @ 7:21am 
@Xaxoon what a weird take. Just because a new game is coming doesn't mean that absolutely everybody will be migrating, especially when the mechanics have changed so drastically.
Obb 25 Aug, 2024 @ 10:19am 
…so what ?
🥇 Xaxoon 🥇 25 Aug, 2024 @ 6:51am 
@Indigo dont need to. civ VII is coming, so....
Indigo  [author] 19 Apr, 2024 @ 7:31pm 
Hi @Chicago Zohan: It should work just fine! I'll test it again as soon as I can. In the meantime, please let me know if you ran into a problem with it if you tried it.

Hi All, I apologize again for not updating when I planned to. I'll be sure to post here once the update is done rather than plan in advance. Thank you.