XCOM 2
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[NOT WOTC COMPATIBLE] LW2 Coilguns for Vanilla [!! NO LONGER SUPPORTED, DO NOT ASK FOR SUPPORT !!]
   
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325.959 MB
23 Apr, 2017 @ 2:22pm
22 Aug, 2017 @ 5:24pm
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[NOT WOTC COMPATIBLE] LW2 Coilguns for Vanilla [!! NO LONGER SUPPORTED, DO NOT ASK FOR SUPPORT !!]

Description
ALL CREDIT FOR COILGUN ASSETS AND IMAGES USED GOES TO PAVONIS INTERACTIVE.

THIS DOES NOT WORK WITH WAR OF THE CHOSEN AND THIS VERSION NEVER WILL. PAVONIS IS RELEASING THEIR OWN VERSION. ANYONE ASKING WHEN THIS WILL BE UPDATED WILL BE TOLD TO READ THE DESCRIPTION.

This does NOT work with Coil-Plasma tier swap! Or War of the Chosen!

Do not install with Long War 2. Long War 2 already has these.

This mod adds an additional tier of weapons between magnetic and beam. In order to unlock this tier, you must research Elerium. The weapons do an average of one more damage than magnetic, and pierce one armor. The shotgun, rifle, SMG, and pistol are unlocked with the first tier, and the sniper and cannon are unlocked with the second tier.

The coil SMG requires the Long War SMG pack. Everything else works fine standalone.

Compatibility:
Incompatible with:
Long War 2
LW Laser Pack (working on a fix, release TBD)

Credit:
Myself for porting these to vanilla
robojumper for coding help
Pavonis Interactive for all assets and textures used

TO INCREASE WEAPON DAMAGE:

First, open up the .ini file:
On Windows: go to C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\912064263\Config and open up XComLW_CoilPack.ini with a text editor of your choice

On Mac: go to /Users/username/Library/Application Support/Steam/steamapps/workshop/content/268500/912064263/Config and open up XComLW_CoilPack.ini with a text editor of your choice

On Linux: /home/username/.steam/steam/steamapps/workshop/content/268500/912064263/Config and open up XComLW_CoilPack.ini with a text editor of your choice

After opening, look for this block of text:



Edit any of these numbers as you see fit.

PLEASE LET ME KNOW OF ANY BUGS YOU FIND SO I CAN FIX THEM ASAP.

DOES NOT WORK WITH WAR OF THE CHOSEN. THIS WILL NOT CHANGE. DO NOT ASK.
180 Comments
Haite 7 Sep, 2019 @ 12:59am 
I just tested with LW Laser Pack, it seems to be working fine. In case someone decides to test as well, elerium crystals are called elerium dust by the game files and you need to add item to be able to have resources of it.
At first glance, I thought the laser and coil stats were identical, however, upon further inspection, they are not. Coil has a pierce effect, otherwise, they are the same.
To further differentiate the two, I modified the ini files. For lasers I added a small aim bonus, I remember I saw it in a mod, and I like it, makes it reliable. Coil on another hand I made the total opposite. Bigger spread, crit bonus but lower clip size.
If someone wants it I can share my files, but really, it's not hard to do.
I hoped I helped somehow, cheers.
potential energy nonbeliever  [author] 2 Feb, 2019 @ 1:04pm 
yeah no problem
lewiswall1 2 Feb, 2019 @ 12:55pm 
thanks for the info
potential energy nonbeliever  [author] 2 Feb, 2019 @ 8:48am 
There's no "Pavonis version". They never made one, which is why I made this. This is for vanilla XCOM 2, so if you're looking for a WotC compatible version, look for that on the workshop instead.
lewiswall1 2 Feb, 2019 @ 3:23am 
link to pavonis version?
potential energy nonbeliever  [author] 22 Jun, 2018 @ 8:39am 
No problem. Sorry I wasn't of more help, I just haven't even really touched XCOM 2 in what feels like months
Biaglas 22 Jun, 2018 @ 8:29am 
Wow, that was pretty easy. I've done what you said. Now I have the typical 5-tier weapon setup (conventional - coil - magnetic - laser - plasma) from bullet to beam. Reducing the weapon stats and costs was also pretty easy. Thank for inspiring me to try that :xcom2specialist:
potential energy nonbeliever  [author] 20 Jun, 2018 @ 9:12am 
I think so? You need to install the IDE for yourself and edit the research requirements. I honestly haven't touched this in months or even looked at the code in ages.
Biaglas 20 Jun, 2018 @ 12:14am 
Is it possible to change the requirements and the research path for coilguns? It would be nice to get them before magnetic rifles without elerium for example. Any idea?
potential energy nonbeliever  [author] 20 Apr, 2018 @ 8:04am 
Try a new game and let me know.