XCOM 2
229 ratings
LW2 Information Display
   
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130.933 KB
14 May, 2017 @ 3:05am
6 Jun, 2017 @ 2:45pm
4 Change Notes ( view )

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LW2 Information Display

Description
Adds Vigilance and Force Level (FL) display and makes the enemy strength provide numbers rather than just an uninformative word description.

FL is the tech level of the aliens.
Vigilance is used to determine which missions spawn and cause the ADVENT to move strength into that region.

Options located in the XComGame.ini file.

Compatibility information: Overrides
UIStrategyMapItem_Region_LW
UIUtilities_Text_LW
UIResistanceManagement_ListItem
59 Comments
WhiteWolf 13 May @ 8:34am 
It works for me (2025).
Emily 28 Oct, 2022 @ 12:01am 
this mod works perfectly, idk what those other commenters did wrong
Mosey 17 Mar, 2022 @ 5:10pm 
I've checked this mod, and it works for me. I went and inspected the source code as well and found no issues. This works 100% for me.
Sabaithal 30 Sep, 2019 @ 8:02pm 
As if 9/30/2019 this mod breaks LW2 completely. It needs a serious update or something, because there are a TON of errors popping up in gameplay. Dialogue boxes not configuring, havens spawning with 0 people, information of the main map not being displayed anywhere, at all, including points of interest, ect.
frankie60 21 Jun, 2019 @ 4:45pm 
Yeah, I broke my game... :(

I was told by the developer that I could delay the increase in force level by changing the Force Level cooldown lines in the XComLW_Activities.ini. I changed the FL cooldown from 15 to 18 days and it had the opposite affect. The FL screamed up really fast. So I changed the values back to the original 15 and started a new campaign and the FL increases are persisting.

I'm getting Advent Commandos in May, when the FL should be 5 or 6. They don't appear until FL 12. My current FL is 14. I can't party with these guys at my Troopers skill levels, so unless I can find a fix, LW2 is a non-starter for me. This really sux. Any ideas???
notgreat  [author] 21 Jun, 2019 @ 4:28pm 
@frankie60
The numbers are accurate unless you have another mod messing them up somehow. Going by ufopedia's records [www.ufopaedia.org], you can start seeing those at FL 9 as pod leaders and as standard enemies at FL11.
frankie60 20 Jun, 2019 @ 8:23pm 
Thanks for this great mod! I've been using it for awhile but I recently noticed that my latest Commander level game seemed somewhat harder than normal and I realized I had a FL of 12 (+1) in Mid May 2035. By the end of May, it was 14. It wasn't crazy hard, but I'm seeing Heavy Mecs and Muton Centurions Before June. Could be that the numbers are off in the mod, but are those enemies supposed to be showing up at that time frame? Thanks in advance.
notgreat  [author] 27 Apr, 2019 @ 3:43pm 
@Dormouse Sure, feel free. I have no problems with you integrating the mod.
Dormouse 25 Apr, 2019 @ 7:52am 
@notgreat Would you mind me integrating this mod into the WOTC port of Long War 2? I want it to be part of the default Long War 2 experience.
igorpc 22 Apr, 2019 @ 8:34am 
Is it possible to make it work with Show Infiltration percentage in Squad Select mod without manually editing files?