Total War: WARHAMMER

Total War: WARHAMMER

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Mixu's Heroes of the Old World(Steel Faith Edition)
   
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Tags: mod, Units
File Size
Posted
Updated
48.546 MB
16 May, 2017 @ 9:07am
4 Jun, 2017 @ 2:04am
5 Change Notes ( view )

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Mixu's Heroes of the Old World(Steel Faith Edition)

In 1 collection by Mixu
Mixu's Mods
18 items
Description
So this is my hero/lord mount mod collection, optimized for Steel Faith. I last played Steel Faith about half year ago, so balance might not be perfect, but i took some baselines from current SF version.

Included mods are:
  • Mixu's Empire Mounts (Demigryph, War Altar and Imperial Dragon)
  • Mixu's Heroes of the Empire (Death & Gold Wizards and Imperial Engineer)
  • Mixu's Chaos Sorcerer Chariots

And yes, this will be my only Steel faith optimized mod.
15 Comments
DaKatarn 28 Oct, 2017 @ 1:57am 
Any Warhammer II version will be on the road? :)
James Stone 5 Jul, 2017 @ 8:46am 
Any chance to release just the mounts SFO compatible? The heroes of the Empire part are very unnappealing for me, especially since the Gold Wizard speaks like Balthasar Gelt
Mixu  [author] 15 Jun, 2017 @ 1:21pm 
1. I don't even edit anything about Sigvald or Kholek, so clearly that's not caused by my mod.
2. Same thing, only franz has access to dragon and i am not giving volkmar anything

Soo you probably have somekind of mod conflict from other mod that is messing with those characters, likely that legendary lord buffing mod
N00bringer 15 Jun, 2017 @ 1:14pm 
same problem here, my current chaos invasion have sigvald and kholek in chariots, also i do not believe is intended that the dragon for karl franz is available for every lord in my campaign as well the demigryph (even thought having volkmar purging heretics in a fraking dragon is the most badass i have seen)
Mixu  [author] 28 May, 2017 @ 12:12am 
This mod doesn't edit anything about wight kings or azhag

Engineer's ancillaries work in the same way as normal mounts, so if that would be causing that, then every other mount in the game would bug out.

+ I haven't encounter nothing like that in my game, which means you're probably mistaken
DaCrazyMofo 27 May, 2017 @ 7:20pm 
Hello, I believe I may have ran into a problem with your mod.

https://steamuserimages-a.akamaihd.net/ugc/773903251350532261/73D8C5A1676B1D4C7E796721C19C563D588DEAB5/

Someone else ran into it as well in reddit -
https://www.reddit.com/r/totalwar/comments/6df5bz/when_you_download_too_many_mods_that_azhag/

I've checked with some of the re-skin mod creaters and they say they haven't touched the wight king files which leads me to believe the mistake might have been made in this mod. As you can see the files for the wight king were modified and have been replaced with an Azagh model.

I believe it is this mod that has created the problem because of the way it handles secondary mounts, such as the engineer with the hochland rifle and the repeater handgun, as well as the other mounts it receives.

If this same system was used for the wight king it is probably the reason why the "mount" (secondary skin/stats) was mistaken.
Maff 21 May, 2017 @ 7:35am 
Thank you for this. I love the SFO support.
bennymclennan 21 May, 2017 @ 7:11am 
Great mod. The more mods official compatible with SFO, the better IMO!
Arys Oakheart 21 May, 2017 @ 2:31am 
Great mod, just the imperial dragon is a bit underpowered in my umble opinion. Anyway good work :)
Bob 20 May, 2017 @ 9:53am 
Wow Nice MixXxu i love your work and i love the steel mod.
Together the Game makes a big step further to perfection for me xD