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ColliderSkin (All Blocks)
   
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37.631 MB
18. maj 2017 kl. 10:50
1 ændringsbemærkning ( vis )

Abonner for at downloade
ColliderSkin (All Blocks)

I 1 samling af JCUDOS
CUDOSkins
13 genstande
Beskrivelse
Entire skinpack based on hitboxes (the physical shape which can enter in contact "collide" with other things), called colliders in Unity. This pack allows to scale blocks as much as you want while still having their visual aspect fit their physical shape.
Also available in:
Black, Blue, Green, Orange, Red, Turquoise, White and Yellow.


Notes
• Spherical colliders do not change shape when scaled. The sphere's diameter is always the length of the longest axis.
• The Plow model only represents the collider accurately while the Y and Z scale values are identical.
• The following skin models are less accurate because they have more complex colliders: Water Cannon; Crossbow; Vacuum; Cogs
• Instead of leaving the rope, the spring and the brace out because they don't have colliders, I decided to give them a funky rainbow texture.
• This skinpack was made with the help of the Simple Collider Displayer mod by ITR v0.45a [forum.spiderlinggames.co.uk] v0.60 [forum.spiderlinggames.co.uk]
12 kommentarer
oats 3. juli 2018 kl. 17:08 
great pack
theMARK 28. juli 2017 kl. 11:52 
i love the rotation reminder too, even though my game crashes a lot while changing skins i'll use it
Bits 27. juli 2017 kl. 8:57 
YES!
JCUDOS  [ophavsmand] 12. juni 2017 kl. 18:03 
Thanks! :)
KanExtender 12. juni 2017 kl. 16:43 
Nice work! :D
JCUDOS  [ophavsmand] 27. maj 2017 kl. 6:19 
I restarted the game at least 600 times in the course of creating this skinpack (which was insanely boring) so you're welcome, it's great to know other people appreaciate it :D
JCUDOS  [ophavsmand] 23. maj 2017 kl. 17:03 
Thanks :)
RCrockin 22. maj 2017 kl. 12:54 
i love the litle reminder on the blades its such a nice touch
JCUDOS  [ophavsmand] 19. maj 2017 kl. 12:26 
Thanks for reminding me. There are a few scaling quirks I want to add as info.
Shadé 19. maj 2017 kl. 9:43 
add a note to the description that if the player scales block that has a sphere collider, you can't make it flat. The collider will stay a sphere with the longest axis as its radius.