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37.631 MB
18 mei 2017 om 10:50
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ColliderSkin (All Blocks)

In 1 verzameling van JCUDOS
CUDOSkins
13 items
Omschrijving
Entire skinpack based on hitboxes (the physical shape which can enter in contact "collide" with other things), called colliders in Unity. This pack allows to scale blocks as much as you want while still having their visual aspect fit their physical shape.
Also available in:
Black, Blue, Green, Orange, Red, Turquoise, White and Yellow.


Notes
• Spherical colliders do not change shape when scaled. The sphere's diameter is always the length of the longest axis.
• The Plow model only represents the collider accurately while the Y and Z scale values are identical.
• The following skin models are less accurate because they have more complex colliders: Water Cannon; Crossbow; Vacuum; Cogs
• Instead of leaving the rope, the spring and the brace out because they don't have colliders, I decided to give them a funky rainbow texture.
• This skinpack was made with the help of the Simple Collider Displayer mod by ITR v0.45a [forum.spiderlinggames.co.uk] v0.60 [forum.spiderlinggames.co.uk]
12 opmerkingen
oats 3 jul 2018 om 17:08 
great pack
theMARK 28 jul 2017 om 11:52 
i love the rotation reminder too, even though my game crashes a lot while changing skins i'll use it
Bits 27 jul 2017 om 8:57 
YES!
JCUDOS  [auteur] 12 jun 2017 om 18:03 
Thanks! :)
KanExtender 12 jun 2017 om 16:43 
Nice work! :D
JCUDOS  [auteur] 27 mei 2017 om 6:19 
I restarted the game at least 600 times in the course of creating this skinpack (which was insanely boring) so you're welcome, it's great to know other people appreaciate it :D
JCUDOS  [auteur] 23 mei 2017 om 17:03 
Thanks :)
RCrockin 22 mei 2017 om 12:54 
i love the litle reminder on the blades its such a nice touch
JCUDOS  [auteur] 19 mei 2017 om 12:26 
Thanks for reminding me. There are a few scaling quirks I want to add as info.
Shadé 19 mei 2017 om 9:43 
add a note to the description that if the player scales block that has a sphere collider, you can't make it flat. The collider will stay a sphere with the longest axis as its radius.