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ColliderSkin (All Blocks)
   
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2017 年 5 月 18 日 上午 10:50
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ColliderSkin (All Blocks)

在 JCUDOS 的 1 個收藏中
CUDOSkins
13 個項目
描述
Entire skinpack based on hitboxes (the physical shape which can enter in contact "collide" with other things), called colliders in Unity. This pack allows to scale blocks as much as you want while still having their visual aspect fit their physical shape.
Also available in:
Black, Blue, Green, Orange, Red, Turquoise, White and Yellow.


Notes
• Spherical colliders do not change shape when scaled. The sphere's diameter is always the length of the longest axis.
• The Plow model only represents the collider accurately while the Y and Z scale values are identical.
• The following skin models are less accurate because they have more complex colliders: Water Cannon; Crossbow; Vacuum; Cogs
• Instead of leaving the rope, the spring and the brace out because they don't have colliders, I decided to give them a funky rainbow texture.
• This skinpack was made with the help of the Simple Collider Displayer mod by ITR v0.45a [forum.spiderlinggames.co.uk] v0.60 [forum.spiderlinggames.co.uk]
12 則留言
oats 2018 年 7 月 3 日 下午 5:08 
great pack
theMARK 2017 年 7 月 28 日 上午 11:52 
i love the rotation reminder too, even though my game crashes a lot while changing skins i'll use it
Bits 2017 年 7 月 27 日 上午 8:57 
YES!
JCUDOS  [作者] 2017 年 6 月 12 日 下午 6:03 
Thanks! :)
KanExtender 2017 年 6 月 12 日 下午 4:43 
Nice work! :D
JCUDOS  [作者] 2017 年 5 月 27 日 上午 6:19 
I restarted the game at least 600 times in the course of creating this skinpack (which was insanely boring) so you're welcome, it's great to know other people appreaciate it :D
JCUDOS  [作者] 2017 年 5 月 23 日 下午 5:03 
Thanks :)
RCrockin 2017 年 5 月 22 日 下午 12:54 
i love the litle reminder on the blades its such a nice touch
JCUDOS  [作者] 2017 年 5 月 19 日 下午 12:26 
Thanks for reminding me. There are a few scaling quirks I want to add as info.
Shadé 2017 年 5 月 19 日 上午 9:43 
add a note to the description that if the player scales block that has a sphere collider, you can't make it flat. The collider will stay a sphere with the longest axis as its radius.