Total War: WARHAMMER

Total War: WARHAMMER

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Better Rebels Armies
   
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Tags: mod, Campaign
File Size
Posted
Updated
113.449 KB
25 Jun, 2017 @ 9:50am
11 Aug, 2017 @ 2:05pm
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Better Rebels Armies

In 1 collection by Celtik
CeltiK Mod List
12 items
Description
This mod improves all the rebels army compositions by removing high tier units from their templates because that didn't make sense (with a few exceptions) and also by adding DLC units.


----- MAIN FEATURES -----

There are now 4 categories of rebels instead of 1, each with its own unit roster including DLC units which do not appear in rebels armies in vanilla.

1) Generic rebels
Those are the local lord or chieftain taking up arms against your tyrannical rule, like Empire Rebels or Greenskins Rebels (the ones with the yellow flag). They have mostly low tier units with a few mid tier.

2) Factional rebels
They are the factions that were destroyed previously and can appear in their home region like Stirland Rebels in Stirland if that faction was eliminated. They have mostly mid tier units and if they succeed in taking a town the faction will then reemerge and play normally on the campaign map. There are some differences between some factions which have their own unique roster like Middenland, Wissenland, Carcassonne, Savage Orcs tribes, Crooked Moon, Argwylon etc...

3) Main faction rebels
Just like the 2nd category, except those are the main factions like Empire, Bretonnia, Greenskins... They have high tier units and will reemerge as a full faction with their Legendary Lords if they succeed in taking their homeland.

4) Armies spawned with corruption
Those are Vampires and Chaos armies that spawn if the corruption is high enough. They have a large roster of units so none will be the same. That includes low tier, mid tier and a very few high tier units. There won't be Chosen or Hellcannons nonsense anymore.

The above changes work in mini campaigns as well.

The vanilla mechanics for the rebels such as the number of units that spawn when they appear, the number of units they gain per turn or the turn they decide to attack are STILL THE SAME. I haven't changed those.


----- COMPATIBILITY -----

- Compatible with the latest patch and all DLC. Should work even if you don't own any DLC.
- Not compatible with other mods that change rebels armies and I don't know of one, maybe overhauls like Radious or Steel Faith?


Please leave feedback in the comment section and endorse the mod if you like it. Have fun!
42 Comments
skrauskopf 29 Dec, 2023 @ 8:43am 
update
olivier.amiet 17 Oct, 2020 @ 6:02pm 
updated dude...thx...
Мариус 13 Jun, 2020 @ 12:59pm 
Great mod! (: (: (;
Foehammer 1 Nov, 2019 @ 8:13am 
Thank you for this.
thaygiaomap2000 1 Sep, 2018 @ 3:29am 
how to make every rebel stack have 20 units ? i want them stronger
Celtik  [author] 10 Mar, 2018 @ 3:19pm 
[L]Sanders 10 Mar, 2018 @ 3:14pm 
So now that your AI mod for WHII & ME is out, any update on whether we'll be getting this soon?
LordOmlette 12 Dec, 2017 @ 9:09pm 
Makes sense, thank you for the update.
Celtik  [author] 12 Dec, 2017 @ 9:59am 
Yeah I think I'll do it eventually. The best time to do it will be just after the TK release in January as they'll have their own rebel list so i'll do all in one. But if I'l motivated enough I might do it before that. I'll just prioritize the work on the AI mod first.
LordOmlette 8 Dec, 2017 @ 11:27am 
@CeltiK: any word on a version of this mod for Mortal Empires?