Medieval Engineers

Medieval Engineers

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Yurand's Definition Loader
   
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Type: Mod
Mod category: script
File Size
Posted
Updated
253.120 KB
29 Jun, 2017 @ 3:37pm
4 Jul, 2017 @ 9:03am
2 Change Notes ( view )

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Yurand's Definition Loader

In 1 collection by Yurand2000
Yurand2000's Medieval Engineers Mods
23 items
Description
Hey there guys, I'm proudly back on modding and today I'm releasing something that doesn't really work on its own but it's a great tool for every mod producer out there! The Definition Loader allows you to add custom definition to any block or item without having the fear of conflicts when loading other mods!

Thanks to Keen Software House for showcasing this mod in their 0.5.10 Update[forum.keenswh.com] video!

- MOD INFORMATIONS:
Author: Yurand2000
Current Version: 1.01
Since: ME 0.5.8

Thanks to Deepflame and his mods, that give me some hints and inspiration on what to do.

Because this mod is essentially useless alone, take a look to these mods to magically make it work!
- LIST OF MODS USING ME:
Yurand's Automated Fermenting

- LIST OF MODS RECCOMENDING ME:
Yurand's Consumed Returning

- - - MODDER INFORMATIONS - - -
This mod allows you to add custom EntityComponents to every object in Medieval Engineers that has a Container for definitions. It's simple as making a custom definition in your .sbc files, telling the Loader to add the defined Components to the defined containers. Great for making expansions to existing mods or loading custom components to already existing blocks (Take a look to my "Yurand's Automated Fermenting" Mod). It has also a feature to add components to every container that contains a certain EntityComponent, like adding your component to every block, character and whatever that has an Inventory!

Wanting to see your feedback on it! The example on how to implement this system to your mods is in the Example.sbc file in the mod directory. A guide may follow if positive responce is received.
- - - MODDER INFORMATIONS - - -

Thanks for reading, subscribing, liking! Unlike if you wish, tell me if anything is wrong in the comments, give me love... Enjoy it!
14 Comments
Yurand2000  [author] 11 Nov, 2023 @ 2:13pm 
Hi, I've actually tried playing some of the latest ME updates but I'm not feeling the game is in a playable state right now, I've had much more fun before the planets update to be honest, and that was a long time ago. I'm up for giving a go at it again tho, but I yet have to find some interesting gameplay in ME. It would be too long to write all the things here so feel free to contact me privately.
Hardened_Mass 11 Nov, 2023 @ 2:05pm 
I know that this is an old thread, but if it brings @Yurand2000 back into modding ME then I'd like to say we don't have ME 0.8 yet, but we do have 0.7.3 which made the game stable.

0.7.4 is right around the corner. It's a good time for a second look at ME....

Jus' sayin'. :crusader_helmet:
Yurand2000  [author] 13 May, 2020 @ 4:43pm 
do we have a 0.8? :(
sincmaster089 13 May, 2020 @ 9:09am 
update for 0.8?
Kintsukuroi Vector 1 Apr, 2018 @ 12:27am 
i really like ur mods. you make things i wood really like in the game, thank you for your hard work. cant wait to see thses mods in 0.6
sonicthe 26 Feb, 2018 @ 2:15pm 
Love your stuff, Yurand. Does this maybe need updated for 0.6? I don't know, I'm not a modder. :)
Yurand2000  [author] 11 Jul, 2017 @ 10:12am 
Lol, still I made it before them :P
XCanG 11 Jul, 2017 @ 10:11am 
Congratulation! Your mod will be officially depercated! https://www.youtube.com/watch?v=Pa0meSSRXzw
VirtualPierogi 4 Jul, 2017 @ 4:33am 
another "pls Keen make it official" mod. great work
Coggernaut 2 Jul, 2017 @ 5:40pm 
Thats really clever, modding will be even more open and accesable now! I'm excited to see what people come up with using this