Total War: WARHAMMER

Total War: WARHAMMER

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Unique Steam Tanks - Steel Faith Submod
   
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Tags: mod, Units
File Size
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57.469 MB
2 Jul, 2017 @ 5:47am
6 Aug, 2017 @ 6:08pm
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Unique Steam Tanks - Steel Faith Submod

Description
NOTE: This version is designed around the Steel Faith Overhaul (SFO) mod. A version for vanilla is available, but isn't necessary (and will cause conflicts if both are enabled) if you are using this version.

Steam Tanks. Those glorious machines belching smoke and ramming through the hordes of filthy heretics, blasting out cannonballs and scalding steam. But have you ever felt there's something missing? That there's something lifeless about tanks that all looked like they were built by robots to look identical? After all, in WHFB there were only twelve Steam Tanks in the entire Empire, and only eight of those are still running. Each one should be unique and have character, right?

Well, you're in luck, because that's exactly what this mod does. The aim is to make as many Steam Tanks as possible stand out from the crowd. Ultimately, I'd like to have eight in total, so this should be just the start. Anyway...on with the show!

FEATURES
  • Five new tanks (all limited to one per campaign or custom battle army):
    • ALTER KAMERAD
      Alter Kamerad ("Old Fellow" or "Old Friend" in Reikspiel) resembles your basic Steam Tank, with one exception. In place of the cannon, a Helblaster Volley Gun has been installed, giving the tank a quicker-firing weapon useful against foes both on the ground and in the air.
    • DELIVERANCE
      The pride of Nuln's engineering facilities, Deliverance has undergone a wide variety of modifications, including the addition of a fearsome Flame Cannon. The strength of the tank and the bravery have earned it the coveted medal known as the Imperial Cross, an honor bestowed only upon the Emperor's favored warriors.
    • IMPLACABLE
      Implacable trades the closed design and both the steam cannon and turret for a powerful mortar. This makes it a potent mobile artillery platform, able to engage in open battle as well as siegeing cities.
    • INVINCIBLE
      The Steam Tank most faithful to Leonardo do Miragliano's original design, Invincible has never been fitted with a steam turret. It still boasts one of the most powerful steam cannons, making it useful in taking out powerful lords, heroes, and monsters.
    • SIGMAR'S HAMMER
      As the name would suggest, Sigmar's Hammer is designed to mercilessly pound enemies using an enhanced version of the Steam Tank's already-powerful battering ram. To give it the power to do this, the cannon and steam gun have both been removed, allowing the engine's steam to increase the tank's speed.
  • Brand-new custom "Pour on the Steam!" ability, granting temporary enhancements to speed and firepower, at the cost of reduced accuracy and longer reload time.
  • New and enhanced textures including:
    • Unique armour colors and different metals for decorations (based on the hex codes for actual Citadel Miniatures paints where possible).
    • Replacement sigils and heraldry (WIP).
    • Metallic tops for Implacable, Invincible and Sigmar's Hammer.
    • Tweaks such as better crosses, no more neon orange rust, and generally cleaner looks.
  • Unique unit cards and descriptions for each tank.

NOTES AND COMPATIBILITY:

All of these units require you to own the settlement of Nuln, the industrial center of the Empire, to better reflect the origin of the Steam Tanks in lore. In addition, you must have built both an Engineer's Workshop (Level 3 Forge) and the Nuln Gunnery School unique building before you can recruit them. This mod only adds entries for these units, so it should be compatible with just about everything. However, it does reference the vanilla Steam Tank entries in some places, so if another mod overwrites those, there may be issues or unbalanced stats.

FUTURE PLANS:
New tanks (as close to lore versions as possible)
More updated/fixed textures
Changes to stats as needed
Compatibility with TWW2 (ASAP after release)

FAQ:
Q: Hey, I was promised a Helblaster and got a gun that only shoots once a second! What gives?
A: Like any Master Engineer worth his salt, I'm tinkering with things and trying to make stuff work, but some things just have to be jury-rigged. For right now I seem to be limited by the length of the firing animation. If you've got any ideas on how to make it work, let me know in the comments! In the meantime, I've made the main gun fire three Helblaster shots at once.

Q: Why doesn't the cannon on Sigmar's Hammer fire?
A: As the description mentions, there isn't supposed to be a cannon there in the first place, and it's non-functional in the game. Unfortunately, the modding tools currently don't allow removing it from the model. However, I'm trying to figure out if I can make the textures transparent, which would theoretically make the gun invisible.

Q: Can I suggest some ideas and/or improvements?
A: Of course! Any sort of suggestion or constructive criticism is welcome in the comments. I'm a novice modder, so any help is appreciated. And while I've got a couple ideas from various GW sources I'm trying to implement myself, past a certain point the lore and the fluff get a little hazy, and there are modding tool limitations that may make some of those designs difficult or impossible. Besides, if you've read the sources, there's at least one idea that may have to wait for TWW2...

Q: Dude, this mod SUCKS!
A: ¯\_(ツ)_/¯ If all you do is complain, I don't know what to fix.

Q: Can I use any or all of these units in my own mod?
A: Absolutely! As long as you ask for permission and credit me, it's fine.

Q: Will you be making a submod that is compatible with <INSERT MOD HERE>?
A: Currently, I only have this submod. Other than that, I don't have any immediate plans, but modders are welcome to contact me.


CREDITS/INSPIRATION/SHOUT-OUTS:
-GW, for the Warhammer universe
-CA, for the game and the modding tools
-Whysofurious for the "RoR" workaround.
-Mixu, for the original expanded Empire of Man unit mod that gave me the idea
-Steel*Faith and Venris, for bits of advice and encouragement
-Sebidee, for the excellent Complete Guide to Warhammer Unit Modding[www.twcenter.net]
42 Comments
minecraft with gadget 27 Jan, 2018 @ 11:41pm 
Hope this gets updated!
A noob 14 Jan, 2018 @ 5:44am 
So subscribed to the mod and was the testing out the tanks, out of them all the Implacable seemed extremely weak doing a whoping 2 whole damage to a unit of unshielded Men at Arms. Was messing around with PFM to adjust this and found the tank's mortar's explosive radius was set to 0. Changed it to 6 like the Deliverance and now Implaccable is pretty good. Was wondering if that was intentional or a minor mistake.
stefan_kolbe 14 Nov, 2017 @ 3:20am 
I would love it, if the players generals or heros, could mount such a tank. I further think, that the dwarves should have acsess to tanks too.
Crazyivan 20 Oct, 2017 @ 3:28pm 
Awesome
BigJimSlade 20 Oct, 2017 @ 8:08am 
Awesome man! Thanks much, SFO compliant?

zombieflanders  [author] 20 Oct, 2017 @ 6:48am 
I'll absolutely be creating a version for ME. I've even got a special surprise in store that I've been working on! With any luck it should be ready for the 26th.
Crazyivan 19 Oct, 2017 @ 7:16pm 
MR Z any planes for ME?
BigJimSlade 19 Oct, 2017 @ 6:13pm 
went back and read fast but are you making a SFO2/ME version of this?
Love empire and though this mod was great in TWW1
af17317596 14 Sep, 2017 @ 10:00pm 
This is an awesome mod!
FUCK YES, and thank you!
zombieflanders  [author] 29 Aug, 2017 @ 3:25am 
Since it's been almost a month, I thought I'd let you know what's going on with this mod. First things first: it's still active and going to be updated, I haven't given up on it. I still have some cosmetic work and tweaks I'd like to add. The bad news is that I think I've reached the limits of what I can do using the first game's assets. Model and animation modders with more experience than me have helped, but stuff like the Von Zeppel and making the cannon transparent looks like they're just not working. They may work with TWW2 or future DLC, but for now I can only do one or two more tanks, and one of those would basically be a renamed vanilla tank (i.e., the Conqueror).

But like I said, this is not the end of the mod. I'm still going to play around, as well as see what TWW2 and DLC offers. Until then, I'm going to either test workable ideas with this mod or create a separate (but compatible) mod with tanks not from GW lore/fluff or "throwaway" concepts like the Kathleen.