Kenshi
1,227 ratings
More Belt Items v2.0
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1.284 MB
4 Jul, 2017 @ 6:32am
22 Feb, 2024 @ 6:51pm
39 Change Notes ( view )

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More Belt Items v2.0

Description
This mod adds some the following.

-16 Researchable and craftable items that go into your belt slot with penalties and bonuses to stats. for a detailed list of these items look at this spreadsheet.

https://docs.google.com/spreadsheets/d/1-YnrADqNgfrpdiu3BrU-wZjbZkmSEtrlWcjSuVbmiBI/edit?usp=sharing


-vendors scattered around the game worlds bars that sell lower tier items added by the mod.

Any Feedback is appreciated let me know if there are any problems with the mod.
Popular Discussions View All (2)
22
3
24 Nov, 2023 @ 7:25pm
Report Bugs Here.
Baby Shark
3
19 Apr, 2024 @ 8:51am
Перевод описания на русский.
Hackod [Довангард]
218 Comments
MacedonianMafia 5 Feb @ 10:48am 
<3
Baby Shark  [author] 5 Feb @ 7:11am 
Sure go ahead upload it <3
MacedonianMafia 4 Feb @ 12:57pm 
Hey brother, love your mod so much! Works perfectly every playthough so far.

Although I found some mechanics of the belts and stuff strange for myself, I made a simplified version starting from your mod, changing the following:

[*]Reduced 6 variations of your belts into 3, cloth, leather and metal belts of every variation.
[*]Each belt can be crafted on the respected bench (I found the belt crafting station was programmed so fast and it was kind of a money printing bench).
[*]Changed protection, depending on which state of belt. All other stats are untouched.
[*]Fixed the wandering belt trader squad.
[*]Added belt traders to override towns.
[*]Changed research to unlock belt items respectively.
[*]Clean-up of unused assets in your mod.


I don't per-se want to upload it to the workshop since yours is amazing, unless you give permission. If you want to check what I did, hit me up!

Thanks again for your mod, all the best!
Fix54ru 12 Dec, 2024 @ 1:20am 
Why were the shackles removed? It was a good model
Spocks Toupee 24 Aug, 2024 @ 2:18pm 
FFS people. GENESIS is a complete overhaul MOD, so of course nothing is going to be "out of the box" compatible with it, without a patch.
It's not every individual mod's fault in the workshop for being Incompatible...it's because Genesis changes EVERYTHING, making it Incompatible with everything else.
SO either USE Genesis ALONE, or use a bunch of mods WITHOUT Genesis.
ENVY 22 Apr, 2024 @ 1:35pm 
This mod causes an unexpected critical error when used together with Genesis.
:speak:
Anthias 26 Mar, 2024 @ 4:03pm 
you can use Midjourney to draw better icons! i tried to use it and they are SO GOOD
Baby Shark  [author] 22 Feb, 2024 @ 6:54pm 
Updated again. one of the three trader squads had a 0 where there should have been a 1. Loaded up my own game and they did spawn in the hub.
Nevr 22 Feb, 2024 @ 6:37pm 
The trader is still missing, I've done several game transfers and checked several cities from the mod list. I even created a new game with just this mod, and no merchant showed up in Hub.
Baby Shark  [author] 22 Feb, 2024 @ 10:33am 
Apparently i accidentally deleted the traders from most of the towns. oops just updated to fix that.