RimWorld
79 valoraciones
Crystalloid (Xenohuman Race) B17
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
9.222 MB
10 JUL 2017 a las 17:47
2 FEB 2018 a las 9:52
5 notas sobre cambios ( ver )

Suscríbete para descargar
Crystalloid (Xenohuman Race) B17

Descripción
Crystalloid has been overhauled, I made a new workshop submission as to not disturb ongoing games using the mod previously.

Forum link for more information, including patch notes: https://ludeon.com/forums/index.php?topic=26852.0

EPOE patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=856434414

RBSE patch: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935209592

If you are looking for a B19 release, I made a pre-release version of my rewrite available here: https://www.dropbox.com/s/336m2y1gvkrt9jz/CrystalloidREWRITEB19.zip?dl=0
128 comentarios
MachoNatchoMan 21 AGO 2019 a las 17:29 
did you make a B18 Version sepperately? as i cannot seem to find it.. though i see this mod has the 0.18 tag so gonna try to test it in a bit maybe after i get my set of mods done
Vastin 20 DIC 2018 a las 15:16 
(oops, should have put these comments over in the 1.0 version! :P)
Vastin 20 DIC 2018 a las 15:09 
One more balance note: The little crystal critters you can tame breed like rats and end up generating a LOT of crystal. By chance a couple of them auto-tamed early on and my settlement was soon drowning in the stuff from long before I ever had the tech to use it (like, thousands and thousands of units of it - I'd have been in trouble without Extended Storage). These guys should probably breed slower and generate crystal less often.
Vastin 20 DIC 2018 a las 15:09 
A couple balance notes - Crystalloid raids are certainly among the nastiest I have faced, in that their numbers tend to end up higher than most raids with the addition of a LOT of constructs to the raid numbers in some cases. One particularly devastating raid had upwards of ?30? pawns armed to the teeth? This combined with their apparent lack of a morale break makes them super dangerous.

Most of the weapons seem pretty well balanced, though the cycle cannon in particular seems pretty superior to the minigun in most respects. Not too crazy tho. The rest seem perfectly fine in comparison to their vanilla counterparts, or possibly a little weak, such as the shotgun variant.

Crysteel's sharpness bonus however, is extremely powerful. A basic longsword crafted from crysteel will be considerably deadlier than the even most advanced melee weapons you can expect to find in other popular mods such as Rimsenal, and they are quite inexpensive (if slow) to make.
Venser 20 NOV 2018 a las 4:46 
any news about when the new version will be released ?
Tarsis 10 NOV 2018 a las 6:35 
You have no idea how much anticipation I have to see the next iteration of this mod. :)
Rebel Rot 10 NOV 2018 a las 3:48 
We wait for Crystalloids again!!!

Thanks for this mod :)
Blinty 4 NOV 2018 a las 5:28 
Sounds great :D
AtomicRavioli  [autor] 3 NOV 2018 a las 23:25 
Coming out in a few days, polishing it up